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Messages - doc_cthulhu

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61
brainstorming & development / Re: Wayward Sons
« on: September 23, 2013, 02:04:30 PM »
Thanks for the input and praises. Feel free to steal everything and give feedback of how it works.

I'll definitely check out the MonsterHearts for violence (it has always been something of a downfall for me in all rpgs). I want to downgrade the combat (so no "slayer moves") while still keep it relevant. It is an important part of the game anyway.

Instinct actually had a list of questions as I started. Those were mostly stolen from tremulus but I felt them to be a bit narrowing. I think I'll do exactly what you proposed - use it as it is and write down the questions my players ask.

In "other news" I'll be explaining a bit more about the game itself during this week when I get the time to write it down.

62
brainstorming & development / Re: Wayward Sons
« on: September 18, 2013, 04:56:34 AM »
Finally got around to write the basic moves: http://blog.guildredemund.net/2013/09/18/aw-hack-basic-moves/

Comments, suggestions and feedback are appreciated.

63
brainstorming & development / Wayward Sons
« on: September 08, 2013, 07:33:18 AM »
Hello to all!

As excited as I was from various AW hacks (including tremulus, Urban Shadows and Monster of the Week) I decided to try out my own hack. Those interested may follow the project at our gaming blog: http://blog.guildredemund.net/

I started the project using the guide lines for Simple World but will move forward once we get the process on the run.

The game we be hopefully be something like a hybrid of X-Files and Supernatural enhanced with the themes and ideas of horror movies from 80s and 90s.

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