46
brainstorming & development / Re: Identity Crisis: a Kung Fu/Cyberpunk AW Hack
« on: July 24, 2010, 06:17:44 PM »
Reply: The Principles
--the status quo is barbed wire: you can fuck with it, but it'll hurt
--scare them with monsters, then let them become the monsters
--starting characters can't succeed: make them fail or change
Unlike Apocalypse World, this setting has Powers that most definitely Be. The PCs can become pretty powerful themselves if they're willing to implant metal in their flesh, take mind-altering drugs, project their consciousness to other bodies, or play host to a demon.
The Fronts: Irrelevance, Destiny, Tradition, Jealousy,... more to come.
The Currently planned basic playbooks: Samurai, Sorcerer, Medium, Ninja, Scholar, Technician
advanced playbooks: Programmer, Monastic, Accountant, Rockstar, Akashic, Doctor
Note: an "advanced" playbook is mechanically just one that players aren't normally allowed to actually play. They can take moves from them when fictionally appropriate, or even change to them with the Ungiven Future. Note that advanced playbook moves are the fictional purview of specific power groups, and that advanced moves tend to seriously compromise your humanity.
--the status quo is barbed wire: you can fuck with it, but it'll hurt
--scare them with monsters, then let them become the monsters
--starting characters can't succeed: make them fail or change
Unlike Apocalypse World, this setting has Powers that most definitely Be. The PCs can become pretty powerful themselves if they're willing to implant metal in their flesh, take mind-altering drugs, project their consciousness to other bodies, or play host to a demon.
The Fronts: Irrelevance, Destiny, Tradition, Jealousy,... more to come.
The Currently planned basic playbooks: Samurai, Sorcerer, Medium, Ninja, Scholar, Technician
advanced playbooks: Programmer, Monastic, Accountant, Rockstar, Akashic, Doctor
Note: an "advanced" playbook is mechanically just one that players aren't normally allowed to actually play. They can take moves from them when fictionally appropriate, or even change to them with the Ungiven Future. Note that advanced playbook moves are the fictional purview of specific power groups, and that advanced moves tend to seriously compromise your humanity.