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Messages - mcdaldno

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31
Monsterhearts / Re: Meet the Succubus
« on: June 22, 2012, 01:15:59 PM »
Hang on a second. People switching gender? I have to make something of this...

Just a quick note to say: Jackson Tegu is working on something special, called The Cuckoo. It covers the gender-bending ground pretty well. Stay tuned for that.

32
Monsterhearts / Re: New Skin: The Chrysalis
« on: June 22, 2012, 01:14:43 PM »
James,

Pliable and Social Network are both incredibly cool moves.

I don't know that I get the appeal of this Skin, though. Is it meant for players that don't know what they want to be at the start of the game, giving them some in-game time to ponder it? Is it meant to be supernatural (at current, there are no concrete supernatural elements)?

Can you describe a quick scene of The Chrysalis being awesome, and also a quick scene which'd be The Chrysalis' ideal sex scene?

33
Monsterhearts / Re: Ghoul's Hunger
« on: June 20, 2012, 02:02:03 AM »
I'd be presenting feeding opportunities for the ghoul for every third scene that they're in, giving or taking depending on a number of factors: whether they're already pursuing their Hunger independently, whether they have additional Hungers, whether there's already the right amount of action going on, whether they're entangled in a number of other plotlines and relationships.

I'd definitely treat the Ghoul's Hunger like a golden opportunity and a free Hard Move, for whenever I needed it.

34
Monsterhearts / Re: Consentual
« on: June 18, 2012, 04:49:41 AM »
Rape In Game:

If a situation like this happens, first pause. As a player and as a caring friend, ask, "Are we comfortable with this content? If not, someone can draw a line and we can edit this out." Maybe this isn't a necessary check-in every time such content comes up in game, but definitely the first time. Now, say something like, "So, we need to decide as a group whether this triggers the character's sex move. It's possible to define rape as an act of violence and not an act of sex, and to skip the sex move as a result. It's fine to interpret the other way as well. What do we think?"

In other words, rape is serious and scary stuff. When I run the game, as a male who's never been targeted with sexual violence, I need to be willing to set down the game and the dice for a second, and check in with people on a human level about these issues. So that's how I approach the situation.

Fae Sex Move:

I meant it literally. A few of the sex moves have different triggers - The Vampire does too, for example. The Fae's sex move is triggered by lying naked together, whether sex occurred or not. Vincent's got the right of it.

As far as "what counts as sex," I totally think it's fine for groups to define that differently based on comfort levels and tone preferences. I personally count backseat handjobs as triggering a sex move (though, not the Fae's obviously), but grinding on the dance-floor definitely wouldn't be enough to trigger it.

35
Monsterhearts / Re: Advancement Options, XP, and Manipulate
« on: June 18, 2012, 04:37:13 AM »
If it seems important to give characters room for growth in Season Two, I think it's fine to add some additional "Take a move from another Skin" or "Create a custom move" advancement circles for any characters that you think need them.

36
Monsterhearts / Re: Meet the Succubus
« on: June 18, 2012, 03:51:51 AM »
In-depth ideas to follow, when I'm more awake, but first contact:

"jailbait" is the best look option ever, and I'm so fucking jealous that I didn't come up with it first.

37
Monsterhearts / Re: Skin: The Beastly
« on: June 18, 2012, 03:49:19 AM »
More serious critique in the days to come, but initial positive impressions:

"Beautiful" is such an amazing inversion of what Conditions are. You blew my mind with that one. I love it. I love it because it makes beauty something that can hurt a person.

The Backstory options are perfect.

I think that "Beautiful People" makes it way too easy to give out the "Beautiful" Condition.

The Sex Move is perfect.

Mine, All Mine! is a super good idea. I want to suggest a template tweak, soon.

38
Monsterhearts / Re: AP: The Mirkshires
« on: June 12, 2012, 03:22:32 PM »
Oh man, for some reason reading the name Three was like having someone kick my heart. I suddenly care a lot about Six' plight, and whether she'll finally be the one that's good enough for her mother.

This sounds fun. What was your favourite moment? Were there any snags?

39
Monsterhearts / Re: Vampires, vampires everywhere
« on: June 12, 2012, 03:19:25 PM »
Cool! I think this is an awesome idea.

One possibility for the factions is to do them as cards - if they're all just lists of moves, then put each move onto its own card and put the faction symbol up at the top.

40
Monsterhearts / Re: String to everyone
« on: June 12, 2012, 12:05:44 AM »
"If there are few PCs, Your Backstory can give Strings to NPCs." Final sentence on page 12.

"Few" is up for interpretation, but what I meant is basically if there are only 2 PCs (inc. yours), then obviously give some Strings to NPCs, otherwise you'll probably run out of characters to point at with your backstory requirements.

41
Monsterhearts / Re: Monsterhearts Hacks?
« on: June 07, 2012, 12:30:51 AM »
If you're interested in hacking Monsterhearts, you have my blessing. At one point Joel Shempert was talking about creating an X-Men game called Mutanthearts.

If you're interested in workshopping those ideas here, you may get some responses from me (though I can make no promises).


What do you have in mind?

42
Monsterhearts / Re: Vampires walking in the sunlight
« on: May 31, 2012, 03:34:54 PM »
Alejandro,

When the group sits down to play, that's one of the questions that the MC should ask the vampire player: "Are you able to go out in the sunlight? If so, how?"

If the player isn't interested in addressing the whole sunlight threat, then ignore it. I've played games where the vampire was simply really pale and burned easily, so they didn't like hanging around in sunny places. I've also played games where if sunlight touched a vampire, they burst into flames.

The MC should ask the player how it works, and build on the answer.

43
Monsterhearts / Re: Help me understand The Fae
« on: May 31, 2012, 02:19:54 AM »
I'm just looking for recommendations on those two specific things: What should I read/watch to get a feel for the Fae in terms of its myth/folklore, and in terms of characters who fit the Fae mold in recent fiction?

Graphic novel: "The Good Neighbors, Book One: Kin"

Book: Neverwhere, by Neil Gaiman

Movie: Pan's Labyrinth, Peter Pan

Television Show: True Blood, seasons 3-4 (spoiler: Sookie realizes she's a fae)

RPG Text: Changeling

44
Sean,

"Private War" is pretty cool.

"Independent" is a bad move. We shouldn't create moves that scream "don't interact with me, other players." Independent dissuades people from turning on the Hunter, from trying to manipulate them, from leveraging past emotions against them. Boring!

"Looking In" is unreal cool. I'd just shorten the title to "Looking In" though.

"Badass Hunter" is cool, but I'd rename it something else. Perhaps "Hunter and Ranger" or "Far and Wide."

"One With Wilderness" is awesome. You shouldn't mention the stuff about the MC needing to put wilderness in the game in the text of this move. It belongs in the Under Their Skin: The Hunter section that's written specifically for the MC.

Big question: should this Skin be a mod of The Chosen, or should it be a separate Skin? What are the pros and cons of each? Imagine placing some of these moves in The Chosen's repertoire - is it better than creating a separate The Hunter?

45
Hey, yo. Do they plan to just demolish the tank and kill the fourteen year-old kid?

Because Millions' tank extortion circuit is probably the only means that these fourteen year-olds have for getting barter and ultimately feeding themselves. If the PCs kill off Millions and demolish his tank, then they'll have a gang of distraught and destitute teenagers expected to be fed by them. They'll have a mongrel pack of emotionally and economically needy scavengers at their door. What next?

And if they plan to take the tank from Millions, what do they do with him? Do they let him live, in which case he'll plot revenge? Or do they kill him, in which case he becomes a martyr and his lackeys try to steal back his tank?

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