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Messages - FigureFour

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16
Sagas of the Icelanders / Re: Yeah?
« on: January 26, 2011, 05:54:52 PM »
The get into a fight move also seems to be missing. Apparently a Shieldmaiden can get into a fight like a man, but there's no other mention of the move. There's the one about fight with your weapons and armour but that seems like it would modify a move, not actually resolve a fight.

Is there a missing move, or has get into a fight been renamed?

17
Apocalypse World / Re: Fucking gig and sex moves
« on: January 11, 2011, 11:57:23 PM »
Are sex and fucking supposed to be the same thing?

18
Apocalypse World / Re: Currency in Apocalypse Worlds
« on: October 22, 2010, 11:49:40 AM »
Last time I ran, it was pretty much like Ben's setup. However, there was a special importance placed on clean water since the game was set in a desert with arsenic poisoned soil. (As a side note, it was based on a real town in a South American desert I visited that was so apocalyptic looking I had to set my game there. And yes, their water was actually poisoned by the arsenic soaked bedrock.)

There was also a pretty strong trade in booze and peyote, as well as a large stash of canned peaches that someone got their hands on.

If there was anything they handed out like pocket change, it was cans of peaches.

19
I think The Road has the most evocative post-apocalyptic descriptions I've ever read.

There's a bit describing how the nights are so cold you can hear the rocks cracking that dragged the apocalypse I was playing in into VIVID detail.

20
Knife & Candle / Re: Just some content
« on: October 02, 2010, 06:37:02 PM »
I've unwraped a box once to find The Starveling Cat.
It's horrible. All it does is run around my room. Playing with it seems to be useful if you want to go mad or dead.

21
Apocalypse World / Re: Tell me about your experiences with Ally:
« on: September 16, 2010, 10:08:56 AM »
Say, there's a guy who's under fire from circling raiders of some sort. He tries to get out and busts his roll... Do I now as the MC make life hard for him? Or, if he has an appropriate ally (guardian, say!), do I instead go all "They catch you sneaking out! One of them, Wolf you think his name was, lunges towards you, and just as he's about to cut you open, there's suddenly a big hole in his head. You look at where the shot was fired from... It's <ally: guardian>!"

That actually sounds kind of cool, now that I've written it. How do I put it in principle form? "When I make a hard move, I make it with an ally against the threat instead of the actual threat, hmm?" seems a bit... iffy for a reason I can't quite place.
Sounds iffy to me too. I'd suggest that <ally: guardian> should move into the trouble in your place, prompting the player to help him out. (It's "intercept danger" not "neatly resolve danger".) However, that might also be crossing a line by putting the ally back in the crosshairs.

I suppose the MC can still THREATTEN the ally, right? Players aren't in the crosshairs and the MC fucks with them all the time.

22
Apocalypse World / Re: The Marshes
« on: August 12, 2010, 08:40:45 AM »
And somewhere along the way Apocalypse World transformed into the ultimate end of Avatar: The Last Airbender universe.

"A pack of crocodyenas and spiderats are already gathering around the edges of the street, smelling the fresh blood spilled only minutes ago."
Avatar did that? I've never really seen the show.
It reminds me of Oryx and Crake. Snats (snake/rats) are fucking scary.

23
Apocalypse World / Re: Augury: How does it work in YOUR game?
« on: August 10, 2010, 03:27:06 PM »
Reality's Fraying Edge is Augury, right? In that case, I used it to extract someone's nightmares from the Maelstrom and store them in a jar.

24
Monsterhearts / Re: Stats & Basic Moves?
« on: August 01, 2010, 04:47:58 PM »
So, you say, "Right, so when you enter my bedroom (says the player of the ghoul), I'm still asleep, the covers low enough that my sparse shoulders and severe ribcage are exposed. The Smiths are playing. I'm so, so thin. In a way that makes you want to care for me, but also just fuck me until I fall apart. The whole scene turns you on."

OK. That's the creepiest thing I've read all day . . .

25
A Song of Ice and Fire Hack / Re: Playbooks
« on: July 29, 2010, 12:06:11 PM »
Hmmm . . .
I've always thought of Qualities as modifying a playbook instead of a character creation system on their own. Basically adding mechanical weight to some of those lists of traits in the playbooks.

26
A Song of Ice and Fire Hack / Re: Playbooks
« on: July 28, 2010, 01:40:08 PM »
I like what you're doing with Qualities in the other thread, and I like that more than I like Apocalypse World style Playbooks. I think maybe Playbooks would be a good starting point but man how would you cram all the really great concepts of the protagonists into niches? Like the Noble bastard turned Night's Watchman or the reviled dwarf noble turned general turned fugitive.

Qualities are the way to go here I think.
I like qualities, but I like Playbooks too. I wouldn't want to see playbooks disappear completely. Besides, those characters obviously just went past 5 advances and changed playbooks, right?

27
Monsterhearts / Re: Skin Deep
« on: July 28, 2010, 12:12:29 PM »
Yeah, that's more like what I was thinking of. That their one schtick (getting others to fight over them) generates strings efficently, not that they just get a bunch of strings for free.

28
Monsterhearts / Re: The Fae
« on: July 28, 2010, 09:38:10 AM »
Fuck. Yes.
Agreed. This is the shit here.

29
Monsterhearts / Re: Skin Deep
« on: July 28, 2010, 09:30:51 AM »
Maybe when the Ghost pulls away from the world, he can still affect it, but only in vague, violent, lashing-out type ways.
Yeah. That sounds about right.
I've seen plenty of characters be invisible in games and still have stuff to do. If the Darkest Ghost is invisible (and inaudible?) and all they can do is violent poltergeistey stuff (and still needs to be noticed/appreciated) that's pretty cool.

Also, are you suggesting that the Mortal's "victim behaviour" means they're holding more Strings than anyone else? That seems pretty in genre to me, the mortal being the focus of attention for all the other major character and using that as leverage.

30
Monsterhearts / Re: Skin Deep
« on: July 26, 2010, 06:43:53 PM »
I'd vote for Mortal, Demon, Witch/Sorcerer, Werewolf, Vampire, Fey and Wraith/Ghost are the most interesting and recognisable ones.
I could see mutant being cool too I guess, but it seems to be a generic catch all, so it doesn't pop like the others do.

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