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Dungeon World / Re: Monsters - I am confused
« on: June 17, 2012, 09:06:39 AM »I guess what I mean is that having a tag like "nigh invincible" or "immortal" or a move like "shed skin and regain all health" force the players into that all-too-familiar old-school stance of "well shit, we can't just rush in and bang away at it" because those moves and tags tell the GM that a mere sword or bow just won't trigger Hack and Slash.
That made a few things click for me. I'd still been subconsciously treating moves as things the players chose to do, rather than rules that kick in when appropriate (even though the rules clearly state that).
That was enhanced for me by having trouble getting one of my players to say what they were doing, rather than simply calling out moves.