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Messages - Amy Fox

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Apocalypse World / Re: Introducing... the Weeder
« on: July 02, 2010, 01:31:11 AM »
Perhaps "Feast or Famine" should activate whenever you get downtime (like an Operator's moonlighting) rather than at teh beginning of every session.

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Apocalypse World / Re: Who's playing who
« on: June 11, 2010, 12:08:04 AM »
I'm playing an Operator named Berg. The slickest person in the room, but not as slick as he thinks he is. A short butch who looks like a sixteen-year-old boy (i.e. looks = "man"), he is trying to find a place to live that, in his words, "doesn't suck and isn't run by sociopaths." He grew up in A Little Tikva, a heavily-guarded compound where engineered bacteria actually grows food for you, rather than just destroying the ecosystem. But his parents got kicked out in a messy combination of religion and politics and one by one, his family got picked off until he was left. That was ten years ago, and it's only starting to sink in that it's not just him - the whole world is a harsh place.

Berg's best friend in the world is Brace, a brainer with some serious problems surrounding getting dirty and not treating people like toys. Berg likes Brace because Brace is smart, needs Berg but keeps distance, is also androgynous and because Berg just feels disappointed by most people.


Opinions of the operator class:

I like playing a drifter/grifter, but find that the operator as a class lacks focus. From the introduction in the playbook, it's not clear what they *do.*

I'm not sure what "crew" does. As an operator, you can use experience to gain a gig and change your crew, and most of the other classes don't have a crew (although the Angel can take one as a special), and it seems to matter who is in it, so I assume it's important. But neither our MC nor myself can find what exactly a crew is or what it does. I assume that crew is staff? As in "more trustworthy than a regular NPC, but not a gang or a group of followers?" if it doesn't do anything special, then why can't a crew's composition change without an advancement?

If you have sex with someone, an operator gains them as an obligation gig. Success means they're happy and failure means "you blow it" but it's not clear what ignoring he gig in favour of paying work does. Or is that just the point - you try to make your former lover(s) happy, or just ignore them and move on?

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