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Messages - Slow Dog

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Dungeon World / Re: Druids and Dice
« on: May 16, 2013, 12:23:26 PM »
It depends on the move.

For example, the druid transforms into a Leopard, I might give him a "Pounce" move patterned on Hack and Slash (when you leap on an unsuspecting target, roll +dex) then, just like Hack and Slash, there'd be an outcome roll.

Or if the druid transforms into a kitten, I might give him an "Aaaawwwwww, kitty" move patterned on the Thief's "Wealth and Taste", say "When you roll about and purr adorably, choose someone present. They'll come over and give you a cuddle" (this is possibly the least heroic move I've ever conceived). "Wealth and Taste" doesn't need a roll, so neither does that.

Note you should ask the druid the intent of the transformation in order to determine an appropriate move.

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are the longsword, the battleaxe and the flail two-handed weapons despite the lack of the Two-Handed tag in the weapon list?

Hey. Cross=Posting from RPGG Ahoy. Anyway, I asked this on the DW Tavern, and didn't get an answer. I do find arscott's reasoning (about the Paladin) compelling.

It also means Bows can wielded one-hand, though.

no, they are not. I always thought this has to be related to the historical absence of 2 handed weapons in medieval warfare

Who is this person who thinks two-handed weapons are missing from medieval warfare? Ha' ye n'ere seen a Claymore? Or English Archer's Maul?

Besides, what relevance is that, anyway? Isn't it rather more relevant what Conan or Gimli used?

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Dungeon World / Re: [Challenge] How would you write The Hobbit as a Front?
« on: December 17, 2012, 03:52:47 PM »
I thought The Hobbit was kind of backwards for a front. Which was thus the solution:

The Theft of the Hoard

Danger:
An Ancient Wizard, a Band of Renegade Dwarves, and a Sneaky Thief

Portents:
A Thief is recruited, and a map revealed
The band is equipped by Elves
A Ring of Invisibility is aquired by guile
The thuggish band arrives in town
The thief sneaks, invisible, through a secret door; an item of great value is stolen
A weakness is discovered; the Dragon is slain, the renegades steal the treasure


It's actually got the same issue I've had with some of my putative fronts, in that Smaug's not going to be aware of any of the portents until Bilbo's grasping mitts are making off with the Arkenstone, and it's all too late - everything happens way off-stage. I think fronts work for some things, but for many standard adventures they just don't apply. I'm willing to be convinced otherwise, though

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Dungeon World / Re: Using CC Attribution: a suggestion to homebrewers
« on: December 06, 2012, 07:34:05 AM »
It makes the legal situation very clear for people, making them more likely to engage with your stuff.
[..]
Put this in your post:

This post is licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/.

I find that really creepy. Stuff you publish, fine, but otherwise it seems you're trying to impose an unnecessary legal framework on casual communication.

This post is copyright Slow Dog(tm). Reproduction of any of the words therein will result in the death of the poster at some future date(*)

(*) Do you want to live forever?

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Dungeon World / Re: NPC counterspell?
« on: December 04, 2012, 07:51:13 AM »
Wow, this got dangerous! Personally, I think that if we've let people roll dice, we've agreed that the move is happening.
The move is "Cast a spell", though, not "Hit a target with Magic Missiles", even if the latter is what they expect. Or is that cruel and heartless?

I'd go for the counterspeller being hit (though narratively trying to counter) on the Wizard's 10+, deflecting/absorbing harmlessly a 7-9, and reflecting on a 6-

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Dungeon World / Re: PDF For Sale
« on: November 14, 2012, 05:52:54 PM »
Is the going to be a way of ordering the printed version anytime soon, enquires a pdf-only backer who wishes he'd got for a softcover having blanched particularly when he found out how much his local printer was going to charge to produce a copy?

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@Slow Dog: If you and your group want to intentionally miscommunicate, you knock yourselves out.

Um.

Chamomile, what do you mean by "Hoplite Armour?"

Because "Hoplite Armour", if it means anything, means "A big round shield". And I don't think you meant that.

(It's a curse, Scrape, it really is)

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/Historical nitpick on
...
(I know. I can't help it, though.)

Just resist the urge, man. I have faith that you can do this.
There are three wargamers at my rpg sessions. So the DW standby "what does Hoplite Armour mean to you" would include a conversation exactly as I suggested.

It's just as well that Lobster Armour is entirely unambiguous, though I'm not sure why it gets the "Aquatic" tag.

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Hoplite Armor (2 Armor, 3 Weight, 100 coins), Light, Clumsy
/Historical nitpick on
What's Hoplite armour? A Hoplite is a soldier with a Hoplon (a big round shield), and Hoplites are otherwise depicted wearing nothing, clothing, bronze cuirasses or linen laminate, depending on period

(I know. I can't help it, though.)

10


Feedback is totally appreciated! Enjoy!



That's really great, Scrape (or Eon, as the case may be. I wish I had such an awesome real name)

Minor Feedback: My E-Reader thinks the guide's title is "Layout 1". Some meta-data, presumably.

A request: Would a player's guide to combat/the game be possible? A lot of what's there would be suitable as it is. My group are already devolving into "I hack and slash the goblin"-style narrations, and something as inspiring as this could shake them up a little.

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Dungeon World / Re: Ally
« on: October 13, 2012, 03:48:20 PM »
What noofy said - like so many things in the game, it's about interpretation and asking questions. 

Cure light wounds says "Heal an ally". Consume Unlife says "heal yourself or the next ally you touch". I assumed the difference in wording is purposefully significant - that is, when the question came up in our group, I carefully examined the rules, and finding a spell the strictly separates "yourself" from "ally", I must therefore rule that "yourself" cannot be an "ally". If that isn't the intention, both spells should say the same thing, and it probably also be clearer that such decisions are up for group discussion.

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Dungeon World / Re: Treasure and Load
« on: September 13, 2012, 05:52:58 PM »
To me it feels like it has gone from "not quite enough" to "far too much" spare capacity, and the weight of everything needs a rework to get the correct balance. It's also made Unseen Servant somewhat redundant.

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Dungeon World / Re: Fighting multiple opponents
« on: September 11, 2012, 07:11:17 PM »
I meant that most often people think that on a 7-9, you ALWAYS suffer damage, no matter what.
I'd say I was *usually* dealing damage, and I need to cut back.

I'll also raise a possible extra wrinkle based on the example Matthulhu pointed out, where a goblin attacks and deals damage, which is that a Goblin as written up in the monster section doesn't have a simple attack in its list of moves. A 7-10 would seem an appropriate time for an Orc to "Fight With Abandon" or an Ogre "Rage", whereas the Goblin can hardly Charge! anew, and its other moves (call more Goblins, retreat and return) aren't attacks. So isn't "it strikes with its spear, dealing damage" not a reasonable conclusion?

That's not the only conclusion, of course, but we're in a position where the game is telling us to make an attack that didn't ought to be a hard move, but its up to the fiction to tell us what sort of attack that might be.

Perhaps "it strikes with it's spear. What are you going to do?" (suitably embellished) is good enough.

Now I'm arguing with myself. Time to go away and cogitate further.

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Dungeon World / Re: Fighting multiple opponents
« on: September 11, 2012, 03:59:46 AM »
This was in the 2.3 beta. I didn't see it in the pre-release, but it's possible I missed it:

"It's a brave monster that goes into battle alone [etc.]"

Thanks. That isn't in the pre-release.

Quote from: (not that) adam
dealing damage is a hard move. If you are doing a hard move on a 7-9, you better have a good reason!

Hmm. I'll bear that in mind in future. I've got a major mindset difficulty so far in that it appears monsters are seemingly forever "threatening" action, but rarely get the chance to actually cause real effect.  That may well be the way it's supposed to be.

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Dungeon World / Fighting multiple opponents
« on: September 10, 2012, 06:54:34 PM »
I'm in my second week of running the game. A question occurred to me as I thought back about the session, which is: What do you do about fighting multiple opponents?

The flow of the fighting was fine at the time, but on a couple of occasions, either deliberately or by opponent actions, single characters ended up fighting groups of opponents. In original DND, this would have been dangerous, with those characters being attacked by each opponent; in DW, when the character rolled a 7-9, I was dealing the damage of a single monster, regardless of how many were being fought. As I look back, it doesn't seem quite right, with a group being no worse than a queue. But contrawise, it's not like the players were ignoring the extras, so I couldn't just assume the rest got free hits.

Perhaps I'm over thinking it. In one case, the surrounded player was dragged down by the mob - the move following the fiction, right? Any other ideas?


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