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Messages - le machin

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Apocalypse World / Re: New Apocalypse World Campaign, Toronto Ontario
« on: September 30, 2011, 03:31:39 AM »
Sounds great. Wish I was still in the area. I think the Hip make a great AW soundtrack.

Has it started yet? How's it going?

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Apocalypse World / Re: Skypocalypse
« on: December 30, 2010, 12:25:07 PM »
Oh man. Looks like I've missed the boat on this one. That filled up fast.

Another game to watch, I guess.

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Apocalypse World / Re: Skypocalypse
« on: December 13, 2010, 11:10:43 PM »
I hate to go "me too" but I'd like to echo octoscott's interest in long-distance Apocalypse World. I've been poring over Snail's Pace and it is really a fantastic read.

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Apocalypse World / Re: Body implants as custom moves!
« on: November 10, 2010, 02:06:05 AM »
A little confusion over whether this is Stuff or Moves. I mean, it's both, clearly, but does it all need to be, or does this risk turning into a kind of shopping list of things to get or use.

So, my instinct is to avoid coming up with stats for things like this until they are called for in the fiction.

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Apocalypse World / Re: Extended Mediography
« on: November 10, 2010, 02:00:40 AM »
Jeff Russell mentioned the Akira soundtrack a few pages ago. I just watched the anime for the first time and loved the visions of Neo-Tokyo. It was a kind of liminal space, in the throes of apocalypse, or on the brink of it. I like the idea of playing Apocalypse World in a setting where nobody's really sure if we're in the post-apocalypse yet. The Golden Age is gone, and we're waiting with bated breath for the day when nobody remembers it anymore. Kind of got me wondering whether an apocalypse depends on who you ask.

Anyway, Akira is a great movie, lots of psychic mindfuckery and chopper gangs. Kind of makes me want to hash out a playbook that uses psychokinetic powers. Or come up with a Driver/Chopper move to deal with mounted combat of the type we see at the start of the movie.

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Apocalypse World / Re: Extended Mediography
« on: October 13, 2010, 05:58:24 PM »
The 1962 short film La jetee by Chris Marker. In tunnels beneath the ruins of  Paris, brainers perform a series of time-travel experiments and, monitoring the dreams of their prisoners, send one man back in... time? his memory? the psychic maelstrom, perhaps?

(See http://en.wikipedia.org/wiki/La_Jetee - mind the spoilers.)

It was remade in 1995 by Terry Gilliam: 12 Monkeys. I haven't seen this version though.

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Apocalypse World / Re: Current Apocalyptica
« on: October 09, 2010, 05:57:48 PM »
I'll bite. How about the drying-up Aral Sea?

Quote from:  Wikipedia
The receding sea has left huge plains covered with salt and toxic chemicals – the results of weapons testing, industrial projects, pesticides and fertilizer runoff – which are picked up and carried away by the wind as toxic dust and spread to the surrounding area.

Stranded fishing boats scattered across poison plains that used to be the sea floor.

Better yet, have a look at the shipbreakers at Chittagong, in Bangladesh. Search for the city in Google Maps and follow the coast a little ways to the north. The skeletons of hundreds of ships rusting to pieces and leaking toxic waste, gradually being broken down for scrap metal to be dragged ashore by people working with hand tools.

There's some great (and kind of heartrending) imagery at http://www.saifulhuq.com/#a=0&at=0&mi=2&pt=1&pi=10000&s=0&p=0

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Apocalypse World / Re: Monolithic foreign powers
« on: October 09, 2010, 05:40:30 PM »
YES. Jason this sounds great, and reminds me of a little article I once read. It starts like this:

Quote from: Shane Smith
The first time I experienced the war-as-party-time phenomenon, I had just turned 19 and had ended up in the former Yugoslavia by mistake (vodka and Cyrillic train schedules tend to fuck one up) right as the fighting broke out and the borders were closed. It was the best time of my life. Everyone thought they were going to die, so we got drunk, fell in love, fucked it, sucked it, took drugs, and fired off machine guns just to see the tracers fly into the hills like fireflies on jet fuel.

If that isn't the language of Apocalypse World, I don't know what is.

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Apocalypse World / Re: AP: Gamma Road
« on: September 13, 2010, 11:53:09 PM »
Seconded on the eagerness to hear more Gamma Road. As someone who has done most of his gaming via message boards and similar media, I get a huge kick out of the different voices (and Lemieux's hammy French-Canadian accent) and the banter that makes it so clear that all are having a great time.

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Apocalypse World / Re: Extended Mediography
« on: August 25, 2010, 12:49:07 PM »
I like finding inspiration in real-world examples, and my apocalypse-media diet consists largely of non-fiction. There are, of course, lots of modern-world ruins scattered around the world that can provide good AW scenery- Pripyat and Hashima Island being the most famous, and notable on account of the depth of the disaster or the sheer scale of stuff that was left behind.

But there's a little apocalyptica just about anywhere if you're willing to look for it. Urban explorers going to abandoned sites and ghost towns are turning up some great, frequently eerie material.

Check out http://www.uer.ca/forum_showthreads.asp?fid=1&catid=103 for some visions of what you can throw at your players.

For a "living apocalypse" you could turn to accounts of life in Kowloon Walled City which was, for all intents and purposes, an enormous holding, or maybe several sharing a very tight, almost vertical geography. Picture an urban "island" surrounded by foreign territory, a jumble of sunless narrow streets, run by informal associations and triads but largely anarchic, recycling and re-purposing and jury-rigging their living space with limited material, making it all up as they go along. Consider http://www.archidose.org/KWC/.

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