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Messages - ArchonGamer

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Apocalypse World / Re: Knowledge and Defend skills?
« on: July 31, 2015, 01:04:02 PM »
Ell975 thank you for taking the time to answer in such a detailed way. That helped a lot not only for my questions, but with the mindset of the game. It is very different than most mainstream systems and sometimes I think I'm having a hard time breaking those habits.

Thanks again

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Apocalypse World / Knowledge and Defend skills?
« on: July 31, 2015, 02:51:42 AM »
So I'm newer to AW and I really like some of the system, but I am more partial to DW. I'm trying really hard to wrap my brain around some things in AW difference between Seize by force and Go Aggro but think, maybe, I understand it after ready numerous threads and blogs on it.

But, I still don't see a basic knowledge skill like Spout Lore DW has. The Read Person doesn't apply, Read Sitch maybe? I guess that's the closest. I mean a player wants to see if they know x about the area, local history, foreign language, certain plant, etc what do they roll?

Also what about defending an ally? DW has Defend allows you to do some neat things to help protect someone. In AW would you use Under Fire if you wanted to protect an ally or local from an attack?

Thanks

3
Apocalypse World / Re: Apocalypse World 2nd Edition
« on: July 31, 2015, 02:50:41 AM »
I think I'd like AW2 to be the same as AW1.
that sounds like you can just put a sticker on your AW1 that says 2nd Edition then. I personally think everything can be improved from food, people, cars, houses, music, to gaming systems. Once you stop growing and improving you start dying.

AW has done some neat things, and some head scratching things (not in a good think about it way, more WTF where you thinking way) and it could be better and improved on by growing on its foundation and learning from other "powered by apocalypse" systems.

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Apocalypse World / Re: Apocalypse World 2nd Edition
« on: July 30, 2015, 06:57:20 PM »
Apart from the confusion with Go Aggro vs. Seize By Force, I don't think there's any problem with AW's basic moves. And I think that Vince's done a lot of work shoring up particular issue.

There's some stuff that I'd like to see from DW in AW, but that's more personal preference stuff that suits my tastes and wouldn't really make a better AW.
that confusion using same move for range and melee, DW has Defend move, defy danger, just a little bit cleaner system than AW. I also really like and prefer that DW can use any attribute for a one depending on the action/fiction. You are Defying Danger by leaping behind cover Roll+Dex, you are Defying Danger by flipping over a desk Roll+Str. Maybe they can fix my concerns with just some much better explanations and examples.

Abandon hope! There will be no more Dungeon World in AW2E than there is in AW1E.

-Vincent
then I hope you do a much better job of explaining moves and giving much better examples. DW is just a cleaner system because of the ability to apply different attributes to the same move based on the fiction and it just has much cleaner moves that make a lot more sense.

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Dungeon World / Witcher Playbook
« on: July 29, 2015, 04:15:39 PM »
Anyone done a good witcher or monster slayer playbook?

Thanks

6
Apocalypse World / Re: Apocalypse World 2nd Edition
« on: July 29, 2015, 04:14:28 PM »
I really, really hope AW 2nd is more like Dungeon World it is just a much better layout of a system with better basic moves, etc.

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