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Dungeon World / Re: New dungeon world GM question
« on: September 03, 2013, 05:25:45 PM »
Awesome! Thanks everyone for the help! I now understand where I messed up :)
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Yep, talking it out is usually a working solution. Describe your setting to the players and ask them to contribute. One of the most improtant job of the GM is to describe a setting that will have the players wanting to be a part of it. I guess that your players didn't really get what your setting was about, and this is why talking with them is so important. If the setting is too ''open'' you have good chances to end up having for character funny teen girls running around with pink hairs and chainsaws. ;)
While it might be welcome in some settings, the case isn't true for many others.
I had a lengthy commentary that I was going to post, but I decided to spare everyone, as it occurred to me that I must first ask a question...
Fusionmonkey, do you enjoy creating campaign worlds? Is there an existing world that you would like to use? Obviously there's a "feel" that you're going for, but how much do you like the creation side of the traditionally GM'd game?