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Messages - Chryckan

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Apocalypse World / Re: Glorantha with Apocalyse World ?
« on: September 13, 2013, 01:22:52 PM »
If you're just out after simplicity wouldn't Dungeon World work just as well for a fantasy setting like Glorantha?

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Apocalypse World / Re: Playbook focus: The Operator
« on: September 06, 2013, 06:53:57 AM »

(Cowboy Bebop is another Operator crew, though none of its members are actually Operators.)

Another Operator crew is the crew in the Black lagoon with Revy as the Gunlugger, Benny as the Savvyhead, Dutch as the possible Operator. Though what Rock is I'm not sure. Possible an Quarantine, sort of.

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Yeah, the second line was supposed to be the Macgyver intro.  :D

http://www.youtube.com/watch?v=yOEe1uzurKo

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Operators are hard.
The only one I can think of is Tony Soprano which on the other hand is the ultimate operator imho. Though I don't know the series well enough to pick a good clip. But the intro is quite iconic.

http://www.youtube.com/watch?v=vZnYVhoS_Y8


Came up with another Savyhead that can help illustrate that the savyhead doesn't have to be a techie cooped up in a workshop

http://www.youtube.com/watch?v=vZnYVhoS_Y8

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Apocalypse World / Feedback on moves for a new playbook?
« on: August 15, 2013, 06:56:43 AM »
I'm slowly working on making a new playbook.
The basic concept is to make  a trader and a fixer. Someone who's good at getting the things others want, be it stuff or information, for a profit naturally.
The goal playbook however isn't to become rich but to get people beholden to you. Either by being everyone's go to guy no one wants to alienate or by being a scrooge like figure people literally owe their lives to.

I mostly done but I would want some feedback on the moves. Which are good, which are bad, which needs work and which are fine as they are.
This includes the sex move and it's special rule

Also since English isn't my primary language I need to know that they are as clear and understandable as I hope.

Here's the moves with comments in parenthesis.


MOVES


Trading.
At the start of every session and during down times roll+sharp for Trading.
On 10+ you get sharp in profit. On 7-9 you get 1 barter profit. On a miss things went sour.

(The first of the moves the playbook gets from the start. Self-explanatory. It needs barter to function, this gives it.)

It's a deal.
At another character's request you can perform one of your character moves or the barter moves on their part in which case you make the roll but that character pays any costs and suffers any consequences. It's up to you if you want to do it for free or not.

(The second move the playbook gets from the start. A bit redundant as it doesn't do anything except spell out that you can trade on another character's behalf and setting up the synergy with Haggle and barter rolls for other characters.)


Information is a commodity too.
Roll +barter (Min +1, Max +3). On a roll of 10+ hold 3, on 7-9 hold 1 and at the MC's option it comes out that you've been asking around. On a miss lose all barter anyway and it comes out that you've been asking around.

Where can I find ___?
What's the deal with ____?
What's the cost of ____?
Who's looking for me?
How can I placate/threaten ___?
What's ___ weakness?

(Not much to say. The move that allows you to play an information broker too.)

Haggle.
You always count as having +1ongoing on all roll +barter rolls. If you are making the roll on behalf of another character in addition to the bonus, you get 1 barter for free.

(Makes you superior trading stuff. Plus incentive to have you trade on other character's behalf as it always earns you one free barter. Is it clear that you get the extra barter for free out of the blue and not that the other character has to pay you an extra barter?)

Business Savvy. +1 sharp ( max 3)

(What it says. Sharp is the playbook's main stat.)

I'm just the middleman.
When you personally suffer the consequences for Information is a commodity too and Make known that you want a thing and spend jingle to speed it on its way, roll + sharp.
On a roll of 10+ name another character who suffers the consequences in your place. On 7-9 as for 10+ but the character learns that you set him up. On a miss you suffer the consequences and the character learns that you tried to set him up. Regardless the roll the character gets +1 Hx with you.

(Love this move as it so sets up drama. It's a move that will have a MC pray for a roll under 10. Not sure if the other character should mark Hx or experience. Hx feels natural but since you totally fuck over the other character experience feels more fair.

Good business contacts.
If another character suffers any consequences of you failing a barter or trader move roll on their behalf, you can negate the consequences if the character can and want to pay the original prize of the roll once more.

(Another move to entice other PC's to trade through you and possible burn a lot of barter. Hopefully making them loan money from you. Feels a bit forced.)

A pound of flesh.
As long as you got the barter you can loan it to another character. Until you have been repaid you have +1forward in all dealings with that character each session including the first one. Plus there is always the interest.

(The Ebeneser Scrooge  move. The only move that sets up the special rule.)

Special Rule: Interest

A character in debt to the trader has to pay 1 barter interest at the start of each session. If the character lacks the funds to do this you get 1 hold on the character. At any time during the session you can spend that hold to make the character:

Betray someone close to the character.
Perform a service for you.
Take a beating in your place.
Sacrifice something dear to the character
Add 1 barter to the total sum of the loan.

If a debtor refuses it counts as acting under fire and you add an additional 1 barter to the debt.
Each time you use your hold the debtor mark +1 Hx with you. If this brings the debtor past 4 Hx, mark experience and reset to Hx+1.
A debtor can at any time pay off a debt or parts of a debt and you can at any time write off a debt.

(Basically, a rule that let's you own another character ass as long as that character is indebted to you.  Like with the middleman move I'm not sure if give the debtor Hx or experience. Hx feels more natural, xp more fair. On the other hand with xp the rule has the potential of being exploited as it then essentially give a character a free xp each session.
Also, does it need extra rules for NPCs?)

Trader special move
When you have sex with another character they get +1forward to any trader or barter moves you perform for their sake.

(Yeah, sleeping with the  store owner will get  you a discount. :D )




That's all of them.
The one thing I'm concerned with is that many moves is a bit passive and all of them are PC centric.
To get to use some of your moves you need another PC to come to you. If this doesn't happen the moves doesn't do anything. This certainly encourage you to interact with the other PCs to have them come to you. But the other PCs can easily neutralize you by just ignoring you.
Also as they are now the mostly just affect the other PCs. The playbook doesn't really have move to affect NPCs. Mostly because NPCs doesn't need the barter moves. I would love a way to make NPC's indebted through a move. Just don't now how.


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Apocalypse World / Re: Playbook expansion: The Vatlord
« on: August 15, 2013, 05:54:57 AM »
It would be interesting to have something that dealt with parenthood stuff. How a vat born's relationship with the vatlord turns out. Mother figure, separation anxiety, Oedipus complex, incestuous desires and so on.
Sort of how screwed up the vat born became by not having been born by actual human parents and how it project that on to the vatlord.

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Apocalypse World / Re: Playbook focus: The Brainer
« on: August 13, 2013, 01:49:13 PM »
The thing that made me curious is why the brainer starts of as a rich kid with 5 barter?

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Apocalypse World / Brief introductions to LE playbooks?
« on: August 13, 2013, 04:35:16 AM »
The brief introductions to the playbooks in AW is very helpful.
I was just wondering if there exist similar introductions to the LE playbooks?

I found a good one for the faceless. I also found a list that mostly just parroted the playbooks own colour intros with an added warning
on what the playbook wasn't. While the warning is useful it doesn't really explain the LE playbooks like the ones in AW does.

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Angels vids.

First Eugene Roe from Band of Brothers.
Basically the entire episode six, Bastonge works as an example of an  angel

This is the best clip I've managed to find on short notice. Bit long
http://www.youtube.com/watch?v=hBeXRvdlmyY

Here are two brilliant ones from Angels of America.
Both are long but worth it. The second one really kicks off around the 2 minute mark.

http://www.youtube.com/watch?v=9_UIzATWrU8

http://www.youtube.com/watch?v=NSnUw4k9jZM

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