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Topics - TiresiasBC

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brainstorming & development / Eclipse Phase World
« on: July 30, 2013, 05:06:39 PM »
For those who don't know, Eclipse Phase is a hard scifi game of transhumanism, conspiracy, and horror. The Singularity has occurred and went horribly wrong. The survivors have put the pieces back together in very different ways. Humanity has transcended its old limits, but faces existential threats from within and without.

I've hacked together a first draft of basic moves and the GM-facing side of the game.

My friend had an idea about dividing Ego and Morph into two separate Playbook lists that stack. I don't have any character generation rules yet, or I'd post the whole thing here for feedback.

Instead, I want to ask you three questions: what do you think the core of an Eclipse Phase experience is? I've got my ideas, but I want to hear yours.

What is the biggest difference between the actions an Eclipse Phase character undertakes and those of an Apocalypse World character?

And lastly: what is a better title than "Eclipse Phase World" for getting across what this hack is trying to be? (That is, a hack preserving the feel and core experience of Eclipse Phase in a much slimmer package.) I really hate the name Eclipse Phase World.

Apocalypse World / Running AW at a Convention with Zero Experience
« on: February 11, 2013, 02:21:43 AM »
I've wanted to play and run Apocalypse World for some time now, and I have the opportunity to run a game or two at DC Game Day.

Awesome, right?

Except Apocalypse World is unlike any game I've ever played before.

It's really, really different. And I'm leery of trying to teach a game at a con that I've never played or run myself.

My experience playing and running RPGs is limited to D&D 4E, Burning Wheel, Freemarket, Mouse Guard, and 13th Age. I do not have a local gaming group right now, and unless the stars align perfectly, I will not have the chance to play or run AW before Game Day.

What I'm looking for with this post is:
  • an informed opinion about whether flying blind like this is a bad idea;
  • ways to learn more about how to run the game than I will get from simply rereading it;
  • opinions about the best con scenario (is it Hatchet City? If not, what's better?)

I've been searching for beginner's guides on the forum, too, and educating myself in that way.

Please share your wisdom and experience, O forum-posters, that I may spread the Apocalypse with others and avoid tainting the experience.

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