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Topics - Ishnub

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Monsterhearts / Monesterhearts 2ed. Survey
« on: July 24, 2016, 07:12:58 PM »
It's been a while since i posted anything. but I felt that this would be worth drawing attention to. Avery is considering a revised edition of Monsterhearts. If any of you are interested in taking the survey and answerign a few questions it is here. http://docs.google.com.metacomment.io/forms/d/1g1BKOTZEFv_NPCBe8SEdCneu0h18nfQCbEeDnSitNd8/viewform?c=0&w=1&usp=embed_facebook

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Monsterhearts / MH in different settings?
« on: December 01, 2013, 09:56:41 PM »
So, I was curious. My usual MH group has done a 7 session campaign, and several one-hots set in the "default" MH. In addition, we have also run a game set in a late 1930's military boarding school, a sci-fi corporate academy and are presently doing one set in a low fantasy central city market area. Each has been a different and unique experience with the players actions being influenced and guided by the tone and feel of the setting. for example in the 1930's game there was a lot of flirting, hand holding, catfights and kisses exchanged. But only one actual instance of a Sex Move being triggered. Although that was in part facilitated by gender segregated barracks. In contrast to the Sci-fi setting where everyone was a free wheeling pan sexual ball of hormones and acting out against society.

I was curious. Has anyone else tried diverging away form the "default" setting of contemporary WB supernatural highschool drama? And if so what different settings have you tried and how did it influence your game play and how the story unfolded?

I ask first, cause I was musing about our current game and it dawned on me how much the setting influences the characters choices and actions. And second, because I have a friend in particular who would love MH. Except for the fact that in many ways it is antithetical to him. He has fairly strong religious values and some of the things that crop up in play tend to not jive too well with his sensibilities. But many of his objections never reared their heads when the default setting was changed. I'm curious as to your input and experiences.

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The Regiment / Where to get 2.5
« on: June 08, 2013, 02:52:36 AM »
I was wondering is 2.5 up for playtest yet? Or is the latest version still 2.1 for general use? I've been thinking about runnign this for my group but wanted to play with the most current version so that if there were any observations or issues they woudl be relevant and not already fixed.

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Monsterhearts / 6 New MH skins up on Kickstarter
« on: May 21, 2013, 11:29:58 PM »
So, I've not seen a post up about this . So I figured I'd make one here to point out that Jackson Tegu (the creator of the Selkie)Has finally put up a Kickstarter for another 6 skins(The Unicorn, The Sasquatch, The Wyrm, the Cuckoo and two more tyo be revealed on June 1st) MC advice and a pack of joke skins as well. http://www.kickstarter.com/projects/1571708637/monsterhearts-second-skins


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Monsterhearts / Help with ghost and interaction
« on: January 01, 2013, 09:56:25 PM »
So, a few weeks ago now we had our season ender in our MH campaign. My character the Ghoul ended up going Darkest Self at the worst possible time and attacking her little sister, and killing my boyfriends best (and only) friend. Despite the fact that the Werewolf (my boyfriend) was supposed to keep me in check if things got out of hand. In the post feeding frenzy remorse she went and hit rock bottom and committed suicide. To free herself of this "curse" and no longer be a threat to those she loves.

The bad part is that it didn't work. The magic binding her to this world was too strong and now she's a ghost. The problem is that since we are going to continue in the same town and same school. We figured that her just showing up and acting like nothing happened is sorta out of the question. What with, people knowing her and while her suicide happened at the tail end of a whole slew of murders and "unfortunate" deaths people know she's dead. So instead we are going the Being Human route of being invisible.

My question is, how has this worked for other people who did something similar? Did you just go invisible to normals while supernaturals can see and interact with you? or did you go all out? If you did how long did you go (or suggest) before you could interact with normals/other characters? Did you you encounter problems, can you offer some tips or advice to avoid issues that cropped up in your play throughs?

Personally I'd like to play up the frustration and angst angle of seeing people but not being seen or able interact with them. But at the same time I don't want to jack myself out of good RP time doing something that sounds neat in theory but is bad in practice.

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brainstorming & development / Any interest in an Courtly Life AW hack?
« on: November 14, 2012, 03:42:20 AM »
So having played Joe Mcdaldno's Monsterhearts a number of times now. And prepping for an AW game. I've been bitten by the hack bug. I was struck by the idea of making a game about the intrigue, political mechanations and backstabbing of courtly life. Particularly within the Mughal Empire, (I blame Indu Sundearesan's books for this) however it could just as well work for any highly political setting.

Anyways, I had two questions. Number one, is there already a hack similar to his in the works? I'd hate to step on peoples toes, or to reinvent the wheel. Second, is there any interest for this concept? Or is it too specific and esoteric? I'd be curious to hear what people thought/knew. Since pretty much anything I do would be a labor of love it's not like I expect it to be "the next big thing" but if there is no interest outside of my personal hang ups I really don't see the need to spend so much time on something that might essentially be a pipe dream.

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Monsterhearts / Example Threat Write Ups
« on: September 17, 2012, 04:54:03 AM »
So, I'm new to the game having only played once and just gotten the book but after finding the forums here and puttering around a bit I noticed that there are a lot of proposed skins and talk about the skins. But not much on other aspects of the game. So I figured I'd start a thread that people could contribute to that focused on ideas for menaces in the game. A tool for the MC to help them on the fly come up with interesting goings on in game. I hope I did the write ups right. If anything is wrong please feel free to comment and more than anything please add your own ideas for menaces the more we come up with now the less on the fly thinking we need to do later when our players are staring at us expectantly.

Reality TV Show Comes to the Campus
Outline:
The PC's school has been chosen by a major network to be the focus of a reality television show. In the upcoming semester camera crews and techs will have almost free run of the campus. Following interesting, attention whoring, outspoken, troubled and volatile students around in hopes of capturing “drama” and entertaining TV for the network. On site host optional, however it might make a good villain of a good focus for the PC's aggression.

Stakes:
The camera never blinks. Crews are roaming around the school recording everything , catching everyone in candid moments when they don't expect it. What if the PC's are revealed as monsters? What if they become the star of the series? What if the world finds out? What if the network heads are monsters themselves?

Threats:
Reality Show Host attracted to drama like a shark to blood.
Camera crews snooping around the school and town.
Exposure of the PC's secrets

The Stars Are Right
Outline:
The planets/starts what have you, are aligned for the first time in centuries and the PC's hometown is at ground zero for the convergence. Supernaturals from all over are being drawn to the location all with their own goals, needs and desires.

Stakes:
Will one supernatural achieve their goals and gain real ultimate power? Will the PC's become embroiled in the supernatural infighting? Will the PC's family, friends or teachers be in danger and used as leverage against the PC's?

Threats:
Various out of town supernaturals
Strange happenings as the convergence approaches
Increase/decrease in powers as the event nears. Daywalking vamps etc.

The Road Trip
Outline:
The PC's decide to go on a road trip and all the drama and complications that follow with that. New towns, new people the unknown.

Stakes:
Will being together 24/7 tear their friendships apart? Will they meet new unknown supernaturals? Will they meet the love of their life on the road? Will they run afoul of the authorities ( cops, FBI, vamp/witch/whatever cabals that control the city etc.)

Threats:
Various other supernaturals and unknown authority figures that don't like the PC's or want them for their own purposes
The unknown of a new town. They don't know the lay of the land and who's who
The PC's young impulsive natures or perhaps their hidden dislike for another PC

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