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Dungeon World / A difficult shot--possible but unlikely
« on: September 25, 2012, 10:38:30 PM »
How does one handle difficulty of an action in DW?
In one scene, the charcters were rushing to stop an ogre from cranking up a drawbridge. The theif declared that he threw a rock aimed at jamming the gears of the crank. I allowed this and he got a clear success.
I didn't think much about it until after he succeeded. If I had been playing any other game, I would have put major minuses on this action. He had no special moves applicable and it seemed possible but unlikely.
What would be the best way to handle this in DW? I wonder if there's a general rule of thumb. I can think of other examples -- like jumping a chasm that is just wide enough to challenge a long jumper.
In one scene, the charcters were rushing to stop an ogre from cranking up a drawbridge. The theif declared that he threw a rock aimed at jamming the gears of the crank. I allowed this and he got a clear success.
I didn't think much about it until after he succeeded. If I had been playing any other game, I would have put major minuses on this action. He had no special moves applicable and it seemed possible but unlikely.
What would be the best way to handle this in DW? I wonder if there's a general rule of thumb. I can think of other examples -- like jumping a chasm that is just wide enough to challenge a long jumper.