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Apocalypse World / Spreading Out World/Char Gen
« on: October 14, 2014, 09:40:00 AM »
One issue I've had running AW is that you have a pretty big lump of generating ideas when you first start. People grab playbooks and then dream up setting ideas to go with it. It generates a lot of positive energy and takes up a lot of the first session, then you play for an hour or two and go home. When you meet next week you feel like you have to use all of that cool stuff you came up with and so there's a little less creative energy. Ideally people are riffing new plot lines fast enough to keep things going. But still I can't help but feel it might be worthwhile to try to spread things out a bit.
The best idea I could come up with is to start out generating half the character - stats and essential moves, then build a little setting, then start in media res. At the beginning of the next session go back and develop things more and pick out the other moves.
Any ideas? Am I totally on the wrong track?
The best idea I could come up with is to start out generating half the character - stats and essential moves, then build a little setting, then start in media res. At the beginning of the next session go back and develop things more and pick out the other moves.
Any ideas? Am I totally on the wrong track?