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Dungeon World / A couple of new fighter moves
« on: July 04, 2012, 02:55:01 PM »
Just a couple minor things I was thinking of adding to the fighter. This first one I think would be a starting move; it's pretty minor, but I thinks helps to give the fighter a little character:
Walking Murder Machine
When you attack someone, armed or not, you always inflict your class damage die.
This next one would be an advanced move, still undecided whether it's 2-5 or 6-10:
When All You've Got's a Hammer...
... everything starts looking like a nail. As long as you've got your signature weapon, Hack & Slash is always a viable move for you. Intangible spirits, giant rock monsters, the Apocalypse Dragon its-goddamn-self; you can kill them all.
(Alternate name: "As God is my witness, I will suplex that dragon.")
Walking Murder Machine
When you attack someone, armed or not, you always inflict your class damage die.
This next one would be an advanced move, still undecided whether it's 2-5 or 6-10:
When All You've Got's a Hammer...
... everything starts looking like a nail. As long as you've got your signature weapon, Hack & Slash is always a viable move for you. Intangible spirits, giant rock monsters, the Apocalypse Dragon its-goddamn-self; you can kill them all.
(Alternate name: "As God is my witness, I will suplex that dragon.")