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Dungeon World / When are Bonds resolved?
« on: August 22, 2012, 09:22:35 PM »
I GMd a game about a week ago with three of my buddies (btw it was one of the best DW games ever, I might add, the world we created together was mind blowing!)
But we ran into a little snag regarding Bonds. One of the chars had this one... I think:
"_______________ has stood by me in battle and can be trusted
completely."
He felt "Yes he stood in battle and was trusted!". The other player said. "Yup!"
So what now? Does it go away? Or does it reset, because it's possible he's trustworthy in this one fight, but what about next one? Maybe he won't be? So do they just treat is a a reset? Take the XP at the End of Level move for a "resolved" bond and then reset the same bond? That's what we ended up doing. It felt a little like they were just trying to get the XP--I was okay with that though because I wanted them to experience leveling up. But maybe some clarification on this and more examples on how to use Bonds between players would help.
Thanks!
But we ran into a little snag regarding Bonds. One of the chars had this one... I think:
"_______________ has stood by me in battle and can be trusted
completely."
He felt "Yes he stood in battle and was trusted!". The other player said. "Yup!"
So what now? Does it go away? Or does it reset, because it's possible he's trustworthy in this one fight, but what about next one? Maybe he won't be? So do they just treat is a a reset? Take the XP at the End of Level move for a "resolved" bond and then reset the same bond? That's what we ended up doing. It felt a little like they were just trying to get the XP--I was okay with that though because I wanted them to experience leveling up. But maybe some clarification on this and more examples on how to use Bonds between players would help.
Thanks!