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blood & guts / Stat Specialization in Character Type Moves
« on: July 19, 2011, 05:15:35 PM »
Okay, so, in working on Dragon World I've found myself sometimes writing up character types whose type-specific moves tend to use the same stat. The Explosive Mage's moves are pretty much all roll+eldritch (I just renamed "magic" as "eldritch" BTW). Sometimes it's natural to do it that way, and other times I feel like I'm letting some D&D4e stuff creep into it. The actual Apocalypse World playbooks seem to vary what stats the different character type moves use a bit more, but I wanted some outside perspective on how much of a spread there ought to be.