Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - JoeNobody

Pages: [1]
Can anyone please post examples of fortunes increasing from one of their games? Has anyone seen fortunes go to +3? What about increasing the amount of barter for a high roll? Or adding new things to surplus or want?

Apocalypse World / Advice requested
« on: June 24, 2011, 09:39:38 PM »
We have a player who loves being a gunlugger. Through improvements, he will eventually be forced into either switching playbooks, or retiring his character and making a new playbook. He wants to do neither. What would you suggest as an alternative? Or would you tell him to "suck it up and play the game as written"?

Apocalypse World / AP: Smallville
« on: June 24, 2011, 09:24:52 PM »
We are now on session 5, and I thought I would post this for shits and grins. I will be updating this as I get events straight in my head.

The characters:

Shithead, chopper, leads the "Hells Satans"(sic). 5' 11", dark skin, wears combat biker armor and is never without his crowbar.

Kim Gremlin, driver, living with the Satans in an ancient gas station: "Fort Esso", drives an equally ancient Impala and a bucket truck.

Abby, gunlugger, lives in Kim's Impala, she has named her guns (her surrogate family).

brief appearances by:

Eltrut, hoarder, totally NOT collecting things with turtles on them (this player only played twice, the second time switching to a different character. Then Real Life Drama intervened, and she doesn't play with us anymore)

Grace, skinner, not much to say for this character (this player also only played twice, switched to a different character, then decided farmville was more important)


Smallville (formerly Indian Springs), placed on one of the few remaining intact roads, this small holding is little more than a collection tattered buildings. Main exports=sex
(also trouble, cuz that's where we are).

Farmington, built in a mysterious crater in the nevada desert, experts in "water reclamation". Main exports=food, biofuels, alcohol, drugs.

Shinytown (formerly Las Vegas), glowing neon fortress of the "keepers", self appointed judges and executioners. Exports=(ostensibly) law, protection

There's also a dangerous, unexplored fortress in the desert (Area 51), and, far to the east, there's the legendary Valhallafornia, where wine flows like water and food is plentiful (there's certainly not any secret horrors or unholy abominations there, I'm sure)

Pages: [1]