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Topics - Mr Nay

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the nerve core / Hack descriptions?
« on: February 23, 2012, 07:53:29 AM »
This may sound really silly, but I am having problems finding a description of the AW hacks, some have a thread that explains what the hack is about, many don't, what am I missing?

Apocalypse World / Frozen hells
« on: June 06, 2011, 11:51:58 PM »
I know that irradiated wastelands and reclaimed ruined cities are the default post apoc settings, though the sunken water logged version is pretty common too.

But what about a world in the grip of nuclear winter or a new ice age caused by a massive climate shift, the world would be as hostile as ever, but will have a kind of mammoth hunter vibe.

Has anyone gone down this route with their game or know of any fiction in this vein?

Apocalypse World / Types of games
« on: June 02, 2011, 09:45:58 AM »
Hi all, my paperback copy of AW arrived yesterday. Reading through I started wondering if this game will be any good for one on one and/or play by post games.
Have any of you played in either or both of the types mentioned above?

Apocalypse World / Cool Game!
« on: April 30, 2011, 10:17:04 PM »
Hi, I just preordered AW and had a look through the pdf and I have to say it really pushed the right buttons for me.

I wont get an in depth look until my copy arrives in the mail, as I find pdfs hard to read and use them for overviews and reference purposes.

But the the inclusion of the psychic maelstrom is the icing on the cake.
I love post apocalyptic settings where the survivors have a weird ability or two, but dont have to be built around those abilities. The flavour of the Moves just screams, use me.

It is nice to know that I can pick up a hands on not so psychic playbook like the Chopper and still be able to open the character's mind to the psychic maelstrom when necessary. Kudos to the designer.

Well, I only ordered a couple of days ago so I have a bit of a wait ahead of me.

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