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roleplaying theory, hardcore / Stats, Advancement, why?
« on: March 01, 2011, 07:44:41 AM »
These are two questions, I think. If they are so unrelated (there is not only one answer for both), then say so and I'll separate them.
Why do people need different chances to not loose control/ground/etc. while making certain Moves?
Why do you check stats and why do you get "better"? I mean better in gamist terms is just better. But here we can see them just not interesting when they wont't roll a 6-.
Why do people need different chances to not loose control/ground/etc. while making certain Moves?
Why do you check stats and why do you get "better"? I mean better in gamist terms is just better. But here we can see them just not interesting when they wont't roll a 6-.