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Topics - czipeter

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roleplaying theory, hardcore / Stats, Advancement, why?
« on: March 01, 2011, 07:44:41 AM »
These are two questions, I think. If they are so unrelated (there is not only one answer for both), then say so and I'll separate them.

Why do people need different chances to not loose control/ground/etc. while making certain Moves?

Why do you check stats and why do you get "better"? I mean better in gamist terms is just better. But here we can see them just not interesting when they wont't roll a 6-.

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roleplaying theory, hardcore / Non-MC Players' Agenda?
« on: February 21, 2011, 05:36:01 PM »
Hi Folks,

I think I am nearing to catch the basics of narrative GM-ing in the form of MC-ing Apocalypse World. But the non-MC player side of the gameplay still troubles me.

I've read (or heard) somewhere that Vincent thinks there is no need for these but I feel a crying need for Agenda and Principles for the non-MC players as well.

Did I miss something already in the book? Please, help me out.

All the best,
Peter

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