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« on: February 11, 2011, 05:20:40 PM »
This is my first MC attempt, so I'm sure I'll have a ton of questions as we get into the game. One of my players MC'd a game a couple of months ago, and he really wanted a chance to play, so I stepped up as MC. The first session, we did character generation and ended up with:
Grave, the Maestro'D (played by Michael)
Bran, the Savvyhead (played by Dylan)
Storm, the Skinner (played by Joe)
We kicked around some worldgen ideas, and got inspired by the photo of some offshore forts someone posted in another thread here. This, plus a little Waterworld, gave us the sex, drugs and rock'n'roll club At The Gates, built on a floating platform and moored over a sunken city. Grave oversees a stable of dancers, including Storm, and Bran (who was discovered in the bowels of the platform when Grave took over) maintains the machinery and the all-important desalination machine. Bran also supplies the drugs, in the form of a hallucinogenic mold that he grows in his workshop. A few other ideas were left to be fleshed out in play: the burning sea, the ruins on dry land, other floating communities (which supply At The Gates' patrons).
First Session
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It's nightime at the floating club At The Gates, and the party is in full swing. Storm, the Skinner, is up in his cage dancing when he catches sight of his mom Rolfball in the crowd. Rolfball has words with this guy Gams, who (supposedly) hates the club, and Rolfball gives him something hidden by the shadows. Gams tries to split, but Storm works his sexy magic and makes Gams come over to the cage. Gams shoves a can of food at Storm and manages to run off, and it turns out Rolfball has vanished as well.
Meanwhile, Chin and Bar stumble across Bran the Savvyhead out on a balcony while looking for a place to fuck. Bar's wasted, and he threatens Bran with a knife. Bran tries to defend himself with a handy crowbar, but Bar knifes him in the shoulder and knocks him off the balcony into one of the pumps running the generators. His fall snaps a steam pipe and the lights flicker, but he manages to hold it together with his bare hands. Grave, the Maestro'D, sees the lights flicker and sends his guy Putrid to see what's going on. Bran manages to convince Putrid to hold the pipe together while he gets his welding kit (1-harm hand reload) from his workshop, where he's got a bunch of old ham radio gear and a tidy little drug farm growing psychedelic mold.
When he gets there, Storm's waiting for him. They flirt for a bit, and Bran tells Storm about the knifing, then leaves to fix the pipe. Storm returns to the dance floor, where he sees that another dancer named Princy has taken over his cage. Leaving in a huff, Storm searches for Chin and Bar, whom he finds having sex in an alcove on the upper floor. The two of them invite him to make a threesome, which he does, but while they're making out Storm pulls a knife and bloodies Bar's face. Unfortunately, Bar's too stoned to be properly intimidated, and Chin starts screaming. This gets the attention of everyone else on the floor, and since everyone's packing, there's soon a crowd of armed patrons ready to do some harm to Storm. Storm thinks fast and realizes he can dodge through their legs if he takes off now, so he runs. As he goes down the stairs, though, he sees that the club's bodyguard Junker has seen the whole thing.
Junker's having occasional sex with Storm, but he's also afraid of his boss Grave, so he tells Grave about the fight. Grave sends him to get Storm and bring him back to the office, and Junker confesses to Storm that he ratted him out. Storm promises Junker some sexual favors if he'll take back his story and blame the fight on Princy, which he does. Grave's skeptical, but he sends another dancer named Fuse to give Bar some free drugs by way of apology. Grave then confronts Princy in the dressing room and makes him confess...to a totally different crime. Turns out Princy's been hiding income from Grave, especially a pre-apocalypse doll he got from a patron. Princy breaks down and gives Grave the doll, promising never to do it again.
Bran, down in his workshop, sees a little kid lurking outside the door. He invites the kid in. The kid says his name's Wisher, and that he's totally fascinated by all the cool stuff in the workshop. Bran realizes that something's up, and he figures the kid's after his drugs. He's right, but it doesn't help; although he tries to threaten Wisher with his crowbar, the kid snatches a double handful of mold and runs out the door. Bran chases him, but he decides to take the time to lock his workshop door, giving the kid the chance to get away clean.
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And that was it for the first session. Lots to think about, with some good detail to build fronts, I think. From my perspective, I can see already that it's going to be hard to keep track of everything that's going on. What with throwing in named PCs all over the place, the cast is already getting large. I'm used to using "Random Shopkeeper A" in D&D; giving that shopkeeper a name, and making him a threat, makes things significantly more complicated!