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Topics - Mollisol

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Apocalypse World / Going to PbtA from Forum RP
« on: October 03, 2017, 10:28:18 PM »
(Wasn't sure whether to put this here or somewhere else. If it needs to be moved, it needs to be moved.)

Hello all,

Most of my RP experience comes from forum RP, rather than dice-based RP. While I've read a lot of advice on how traditional RPG players can have a better experience with PbtA games, I would like to know tips on how a forum RPer such as myself can get into the right headspace for Apocalypse World. I've played a few PbtA games by post, and face to face, and it gives me the impression that what works for one "medium" doesn't always work for the other. I feel like I'm always struggling to make things up or use the moves in a useful way. Any tips would be appreciated!

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brainstorming & development / Dark Magical Girl Hack
« on: June 10, 2017, 10:21:33 PM »
I've been working on this Puella Magi Madoka Magica-inspired hack for a while, and even though it's not complete, I think it's playable and I feel comfortable sharing it and getting feedback. I haven't playtested it yet (or even shared it in other places), so a lot might change in the future.

Without further ado, this is: Sad Magical Girls.

https://drive.google.com/drive/folders/0B2yOdYogdvDEQlNpVjk2Q19ES1E?usp=sharing

"Before the mascot came to you, you thought you were just a teenage girl who lived in the city. But now that he’s told you who you are, you know you’re the reincarnation of someone powerful and magical. In a burst of light and flower petals, you can transform into a beautiful, strong version of yourself with special powers, a magical costume, and a made-for-merchandise weapon. You’re not just a teenage girl; you’re a magical girl.
 
It’s cool, but not as rosy as it sounds. See, the reason the mascot awakened your powers is that there’s evil in this city. Not just bad people, but monsters. The city is full of geists, monsters from another reality - maybe the veil is weak here, or maybe people’s minds are really tasty here. It’s your duty to fight the geists, and it’ll be easier if you have the support of the other magical girls.
 
That’s not easy, though. Not all of you like each other, or even trust each other. The more you learn about each other’s past lives, the more complicated things get. Everyone wants the dream seeds the geists drop. And you’re not sure your mascot is telling the whole truth.
 
Finally, the void looms in the unknown. What secrets does it keep?"


Any help or feedback would definitely be appreciated, but things I'd really really love include:
-A better name than Sad Magical Girls
-People interested in playtesting (we can do it over Skype or Discord!)
-Ideas for new playbooks

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