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Topics - Arcandio

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the nerve core / [Kickstarter] Heroines of the First Age
« on: July 26, 2017, 06:18:35 PM »
Hi folks! I'm working on a PBTA fantasy game that's live on Kickstarter right now, so here it is!

HFA is a tabletop role-playing game about larger-than-life monsters and the dawn of civilization. HFA is the intersection between monstergirls, RPGs, and myth & legend. It will be delivered in color printed glory and instant PDF downloadability.

Heroines of the First Age is Powered by the Apocalypse, which focuses on the actions, reactions, and consequences of the things the players do in the game.

Inspirational Media: Utawarerumono, Nibelinglied, Maoyusha, Wintersun, The Epic of Gilgamesh, Monster Musume, Conan the Barbarian, Beowulf, Kobayashi chi no Maid Dragon, Black God's Kiss, Everyday Life with Monstergirls, The Iliad, 12 Beast, Enuma Elish, Monstress, Myth, & Legend.

Heroines of the First Age on Kickstarter

We've already hit several of our stretch and social goals, now we're working on expanding the game out to a new setting, this time scifi!

Come help us make HFARPG as awesome as possible!

the nerve core / Kickstarter protocol/etiquette
« on: July 18, 2017, 12:17:08 PM »
Hi folks, I'm kickstarting a PBTA game in a few hours and I wanted to ask a few questions about it.

1: Is there a protocol/etiquette for posting the kickstarter link here on the forums? Should I just do as others have done?
2: Does anyone know what sort of marketing strategies have been used on past PBTA kickstarters? Some of them really, really catch on fire.
3: Is it possible to use the PBTA logo on the kickstarter?
4: If the game is mostly complete, and pending editing and fixes, should I have a forum or thread made anyway to collect more feedback here?

brainstorming & development / Tragic Flaws / Fatal Flaws
« on: March 20, 2017, 11:19:26 PM »
So I'm a newcomer to AW, just got AW 2e, but I've had and read Dungeon world for a while. My play experience is very limited so far, but I'm working in a hack already, because I love the system, and that's what I do.

So here's my question: How would you implement fatal/tragic flaws?

My current idea is to write a bunch of specific ones, each with their own specific effects, and have them triggered by other moves in the case of failure, but I'm not sure this is the best solution.

I guess another way to handle it would be to insert the flaws as part of the consequences for failing other Moves? This way seems weaker and less explicit about how the flaw is the downfall of the character.

Some Background:

I love that AW/PBTA really sells the theme using the entire suite of game mechanics, so here's what I'm trying to sell in this hack:
  • Somewhere between High, Heroic, and Low Fantasy with amped up magic levels. Focus is on the specific heroes, and their interactions with each other and their early nations and tribes.
  • Epic Fiction style ala the Trojan War Cycle, LOTR, Nibelungenlied, Conan, etc.
  • Greek Tragedy style character development and treatment. Everyone has a flaw, and they come up often. Smart folks exploit their enemies'.
  • Bronze Age, but anachronistic because, y'know, magic

So yeah, how would you approach writing Tragic Flaws in AW/PBTA?

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