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Topics - Himalayan Salt

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Apocalypse World / Some questions on handling Savvyhead's Workspace
« on: September 21, 2018, 02:49:58 AM »
A player of mine is playing a Savvyhead, and I was looking through the workshop rules to get ready for answering when they want to make things. The "it's going to take several/dozen/hundreds of tries" requirement - how does it work compared to the other requirements? What I mean is, if having to make a bunch of tries at something takes time, wouldn't that be "It’s going to take hours/days/weeks/months of work"? If the materials would add up, isn't that "It’s going to cost you a fuckton of jingle" or maybe "First you'll need to get enough materials to cover your early attempts" if it wouldn't necessarily be too expensive? I could see how this would play out if it's an infirmary, since having to get a bunch of people to work on would be pretty complicated but for creating stuff what does fulfilling that requirement look like?

A smaller question - what's a good base amount to set for "fuckton of jingle?" I've gone with 5 - the Savvyhead will probably have to do a gig or two or get other people to pitch in but it's not too high I hope. I could always lower or raise it for individual projects. What have you gone with when you chose this option as a requirement for a Savvyhead wanting to make something?

I've had an interest in Dogs in the Vineyard for a long time, but never got to play it. I was looking at it again recently, and felt the desire to run a game. I got three people to play, and I wrote up a town. I'd like any advice or criticism on it, to make sure everything works out.

The PCs are:

Sister Marguerite, a convert from back East who came here when her parents were murdered in a mugging. She's worried she doesn't belong as a Dog.

Brother Braxton, a man with a violent distrust of the East and government because he fought in the equivalent of the Utah War (

Sister Mercy, a daughter of a Steward and bit of a tomboy. She's not happy with how she's supposed to act as a woman of the Faith.

Burning Gulch

Pride: Brother Henry is the town Sheriff. About a year ago he fought off some bandits and gained a permanent injury from it. This, combined with his previous years of service, has led him to believe his work deserves to pay more than it is now.

Injustice: Brother Henry has been abusing his power, taking money from the townsfolk by threatening dire consequences for those who don’t obey. He lets them know he won’t help them out if anything bad happens, and will hurt them if they actually try to stop him.


Deceit - Brother Henry uses threats to enrich himself

Disunity - The deputy, Brother Jacob, is assisting Brother Henry for some of the profit. His sister is ill, and he can use the money to help pay for a doctor. Brother Henry’s wife, Sister Anne (Sister Marguerite’s aunt), knows what he’s doing but likes having the money and ignores the effect it’s having on the town.

Demonic Attacks: A strange disease has come through town, rendering people unable to work. Brother Jacob’s sister is starting to recover, but Sister Abigail’s (Sister Mercy’s niece) brother is doing particularly bad. Brother Jacob’s sister’s recovery compared to Sister Abigail’s brother’s makes her angry because of Brother Jacob’s hand in helping Brother Henry.

False Doctrine: A member of the congregation, Brother Jared (Brother Braxton’s uncle), knows that things are real bad. He thinks that since the Steward, Brother Parley, is trying to deal with the situation non-violently it’s up to everyone else to get rid of Brother Henry. He now knows that MURDER IS PERMISSIBLE IN ORDER TO GET RID OF EVIL

Corrupt Worship: Brother Jared has prayed for people in Burning Gulch to come to the same realization and join him in overthrowing Brother Henry, and for the King of Life to grant him power to help in this goal.

False Priesthood: Brother Jared and a few like-minded people (including Sister Abigail) have begun meeting in secret in order to hold their own ceremonies and plan out the murder of Brother Henry.

Sorcery: Brother Jared is a sorcerer. During a recent meeting he blessed Sister Abigail and a demon possessed her. He also blessed the weapons he wants to use in the murders to follow.

Hate and Murder: Brother August was Brother Jared’s neighbor, and began to notice the late night meetings. He tried to find out what was going on, but Brother Jared hid the truth from him. He then told Abigail to kill Brother August, because he would bring everything down if he went to the Steward or Brother Henry. She didn’t want to at first, but Brother Jared told her that she would be responsible for the misery of Burning Gulch and the deaths of people like her brother if she didn’t. So she took a knife and stabbed Brother August to death.

What does each named person want from the Dogs? Write a sentence or two for each.

Brother Henry: Wants the Dogs to agree he deserves more then he would usually have as a Sheriff. He would like their help in finding who murdered Brother August and to hang them. If he finds out it’s Sister Abigail, he’ll just want her imprisoned.

Brother Jacob: Wants the Dogs to stay out of the way as he knows they’re not going to approve of what he’s doing. He wants the murderer to be hung. Finding out it was Sister Abigail won’t change his mind. He’s too proud to ask the Dogs to help his sister recover.

Brother Jared: Wants the Dogs to stay out of his business, because he knows they’re not likely to approve of what he’s doing. He’d be happy if he can get them to declare that he should be the Sheriff instead though. He’ll talk to them about everything bad Brother Henry has been doing.

Sister Abigail: She doesn’t want the Dogs to find out what she’s done, or if they do to forgive her for killing Brother August. She also wants them to cure her brother.

Brother August’s widow: She wants the Dogs to find who murdered her husband and for them to help consoul her grieving children.

Sister Anne: Wants the Dogs to side with Brother Henry and not tell her anything she doesn’t want to hear.

The Steward wants the Dogs to help him stop Brother Henry from abusing his power without killing him, and to find out who killed Brother August. He is worried Brother Henry might be behind it. He is currently unaware of what Brother Jared is doing.

What do the demons want in general? What do they want from the Dogs? What might they do? Write a paragraph.

The demons want the townspeople to get angrier, and for Brother Jared’s plan to be set into motion. They would like the Dogs to agree that Brother Jared is a good replacement Sheriff and appoint him to the position. They also want to make sure his sorcery is kept secret and that the Dogs view the group as justified in what they are doing.

If the Dogs never came, what would happen— that is, what’s the next step up the “what’s wrong” ladder? Write a sentence or two.

Brother Jared and his group would get together and kill Brother Collins and Brother Jacob. With them gone, Brother Jared would install himself as the new Sheriff. However, soon he’d kill the Steward and then anyone he says supported Brother Henry. After a while, he’d rule the town with an iron fist, killing anyone who threatens him or his power.

Apocalypse World / First Time Making A Threat Map
« on: November 05, 2016, 04:59:37 AM »
So my players have come up with PCs, and have detailed some other NPCs and gangs and vehicles in all that in preparation for the first session. Cool. But here's where I'm confused.

When making the threat map, I'm suppose to put them either in the inner circle, the first ring, the second ring, or further out. It seems like even being in the first ring means the threat is quite a distance away. But the threats they've come up with are all people they deal with in the hold. So that means all the threats I've come up with should be in the inner circle, which seems like a lot. Is it possible for threats in the first circle to live in the same hold, mostly so the innermost circle has some room? Or is it working as intended, if all their problems are coming from people they live with?

Apocalypse World / Getting Barter as a Maestro'D
« on: November 01, 2016, 04:58:32 PM »
A player of mine is making a Maestro'd and noticed there's nothing listed for gigs like in most other playbooks. Obviously the business provides for day to day living, but she wants to know what her options are for making money on the side if need be. The hardholder has a similar thing, but they get barter every session from running the hold. I figure either she can use Fingers In Every Pie or get barter from making deals with PCs/NPCs. But since every list of gigs includes "others, as you negotiate them" then I also assume she or I could come up with something for her to do? Since the Maestro'd is generally involved with their establishment, would doing a gig take up time from running it? Would it be fair to warn her that doing a gig would have some kind of cost or should I reserve that for a hard move if she fails a roll doing the gig?

Apocalypse World / Angel Debts
« on: October 24, 2016, 12:11:40 AM »
So one of the options for when an Angel stabilizes someone is this:

They owe you for your time, attention, and supplies, and you’re going to hold them to it.

Along with this as an option for if life became untenable and you saved them

They come back in your deep, deep debt.

What I'm wondering is why would you choose those? It seems to me that the angel can already claim those in the fiction - "I just healed you, so that'll be X Barter." Or "You were going to die and I did some goddamn medical miracle and got you out of death's door. Not a great experience for me either. Anyway, we can discuss this huge bill of yours once we get to safety."

Is the idea that if the angel chooses the other options then they don't really have a claim to charging the characters? It seems odd for someone to say "Well yes you did stop me from bleeding out real bad, but you learned something about practicing medicine so guess we're even then."

There's no mechanics to those options, no way of helping the Angel collect or make sure they can get it. The Angel could say "Well then I guess I won't help you in the future," but presumably they can always do that even if they chose the other options.

What am I missing?

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