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Topics - Sabwones

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brainstorming & development / Believe Nothing
« on: November 04, 2015, 07:27:50 PM »
Well, I was digging through some old flash drives tonight and found a huge chunk of an older hack I'd put together while binging Person Of Interest, a conspiracy-based hack called 'Believe Nothing'. Needs work, but wondered what people thought of it.

Here y'go.

brainstorming & development / Snuffed - A Morbid Hack
« on: October 06, 2015, 07:08:44 PM »
Sorry for creating another thread, but I'll just stick to dropping the links in here for the sake of space.

Snuffed is my ongoing idea for a PBTA hack where the cast are a ragtag bunch of otherwordly ghouls, ghosts and supernatural arseholes who're stuck in an unwelcoming and unfulfilling afterlife where (un)life is dull and often very brief, and where the only pleasure, and power, to be had is via going into the mortal world and doing horrible things to the living. Some want to rule, some want to pass over, some just like making the squishy little lifesacks go splat. Whatever.

For the best mental shorthand I can think of, imagine the waiting room in Beetlejuice, only with more bitching, infighting and casual homicide, with occasional trips into the very finest B-List Horror flicks of the 70's, 80's and 90's.

Any and all critique, questions, support, abuse and lobbed bricks will be welcome and/or dodged.


The Core Playbook

The Gloom Playbook

brainstorming & development / Memento Mori WIP Hack
« on: September 25, 2015, 06:09:23 AM »
Alright slackers,

First time poster, long time fan of the PBTA engine, now trying my hand at a hack. Let me know what you think of the premise.

Memento Mori is a game where everyone dies in the first session.  Thankfully, that's supposed to happen. Your cast are a selection of lost, angry and quite likey murderous souls who found themselves dumped into an afterlife that does not want them, does not care about them, and in all probability, will likely try to destroy them. Survival depends on your ability to stick together, fend off whatever threats the afterlife throws your way and, now and again, delve back into the mortal world to obtain Creep, your un-life giving mana, your ki, whatever you want to call it.

Creep is easy to get hold of, if you know what youre doing. Mortals are dumb, vain, easily led. The undead can exploit that, sculpt and distort it to draw out fear, lust, wrath and greed, the basest emotions that pump out Creep like a nicked artery. The hard part is laying hands on, and keeping hold of, those prime haunting spots. Ever see two bands of undead wackjobs go head to head? In the middle of homecoming? It's not pretty.

Basic idea? Explore what the ghosts, monsters and supernatural slashers of the b-list horror world do on their downtime, what their hopes and dreams are, their squabbles, their rivalries and bonds to one-another, and of course, a lot of thrills,  chills, sex and gore.

More crunchy specifics to follow.

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