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Topics - k2i3n4g5

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Dungeon World / Dealing with threat
« on: August 30, 2016, 02:20:00 AM »
So I am having a bit of a confusion about the idea of threatening and challenging my players. For moves like Hack and Slash I know that I can deal damage to my players if they get a 7-9 or  -6 of course, but if my players after being attacked by several enemies and then roll a good Magic Missile +10 and kill one of the guys does that mean I can't deal any damage or threaten them because they rolled well or because there is multiple enemies they should be hit? I'm not sure how to ramp up the challenge or create harder enemies because if my players keep rolling really well then I can't touch them right? They could hypothetically kill an army of dudes? I ask this because my players ran into a situation where they were fighting 20 well trained warriors and I feel it should be tough but how do I do this?

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Apocalypse World / Question's about +1 Forward and +1 Ongoing
« on: August 27, 2016, 12:24:01 AM »
So my question is fairly simple, is there a limit set on how many +1 forward and +1 ongoing you can get? I don't remember reading it or not but I assume if you already have a +1 Forward and a +1 Ongoing then you can not stake anymore bonuses right?

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Apocalypse World / Physical Combat Between Characters
« on: July 26, 2015, 11:25:19 AM »
So in one of my recent session two of my players had a duel. I wasn't sure exactly how to use Seize by Force to have them do this duel because Seize by Force imply you are both dealing and taking harm from an npc but Act Under Fire is something that allows you to dodge. The rules we came up with on the spot was using Seize by Force as an "attack" and us Act Under Fire as a "dodge" move so the question I have is has anyone come across this before and how did you deal with or does anyone know a good way of dealing with it?

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Apocalypse World / The Limits of the Maelstrom
« on: July 01, 2015, 01:33:27 PM »
So I had my players at one point ask if they could use the physic maelstrom to communicate without someone who was some distance from them (other side of a prison court yard), at the time I said no they couldn't use the maelstrom for that purpose but after having thought about I'm not sure that was the correct response. Basically do you guys think the maelstrom should be able to do something like that or do you thing it depends on what the maelstrom "is" in your game?

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Apocalypse World / Someone Getting a Hold
« on: June 27, 2015, 02:59:44 PM »
So I had some crazyness go on in my game of AW and my friend who is playing The Operator has no basically stolen by  force a hold from an NPC so is there any sort of things you guys think I should do with this or simply give him the Wealth move and kind of works things out as the game goes on?

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Apocalypse World / Sex Moves
« on: June 02, 2015, 03:02:09 PM »
So the playbook doesn't say anything about this specifically so I was curious if anyone had come up with some home brewed ideas or hacks for dealing with if a PC has sex with an NPC. Some of them of course would be hard to work with like the Battlebabe's sex moves but something like the Gunlugger's +1 forward do you give them one to them? 

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Apocalypse World / The Operators Gigs
« on: May 21, 2015, 11:09:46 AM »
So I get the idea of profit gigs, they are things that the Operator can do on or off screen to make some barter but what I don't follow are obligations gigs. The obligations gigs have down side but if you don't complete them but I don't get when I should enforce the downside or when the obligation gig is in play.
To give example my friend playing the Operator chose Maintaining my Honor (you keep your word and your name / you cross a line) as his obligation gigs. So is the idea here that if he says no to helping someone or doing a job then he isn't fulfilling his obligation or is the idea that he has to go out of his way to say he working towards that? Help would be much appreciated.

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Apocalypse World / Weapon Tags
« on: May 16, 2015, 07:18:40 PM »
So I noticed that the weapon tags are only list on the Savvy Head sheet but it doesn't explain them at all so I'm wondering if there is somewhere in the rule books that explain all the weapon tags?

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Apocalypse World / Healing after being in a fight
« on: May 15, 2015, 12:54:09 PM »
So I was looking into the Angel moves and it says you can speed someone recovery at 3:00 or 6:00, 4 Days for 3:00 and 1 week for 6:00 but the question I have is how long you should say it takes to heal 3 or 6 without any Angel. Seeing as how the game doesn't say exactly I assume that, like much of AW, you come up with a house rule so I guess the questions is what do you guys usually say it takes?

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