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brainstorming & development / {Swords of a Starlight Empire} - Dread Stars - (Quickstart)
« on: January 12, 2015, 04:33:18 PM »
As usually I am realy slow at designing and therefor want to create a "short Quickstarter" or Booklet RPG like those crafted by John Harper.
Most of us know that they can tinker for eternities on their projects, but I realy want to get it done and into motion. Additionally, all my projects suffer from my lack of english-language skills, which makes it hightly impotant to find a friendly regular editor among the crowd (if you feel spoken to, let me know ;) )
Swords of a Starlight Empire
I felt inspired by Harper's Danger Patrol, Star Force, Lady Blackbird and Ghost Lines RPGs, which partly do have sequel/prequel/side RPGs forming a series of Games. Epidiah Ravachol's Vast & Starlit and Swords Without Master, got me think of the title for this small project. I am well aware of Ashen Stars and several other Games resolving around "Heroes try to save the Day in a forsaken Starempire" or "Starpolice" kind of games. Non the less, they all do not grasp a modern yet styled pulp feeling that I am looking for.
The first iteration, 'Dread Stars' aims a pagecount of 22-32 Papes to be a booklet in digest-format (5.5 x 8.5 inch).
A group of PC are seeking to unveil the true dangers of the no-mans-land called the Dread Stars. Expanded tables will provide the meat on the narrative bones, so that the MC/GM will have plenty options to fill it up to a campaign.
Another pet-idea is 'Swords of a Starlight Empire - Rites of Passage' and is an adaption of Jason Lutes 'Funnel World' conversion of DW and DCCRPG elements. The main point here is to introduce a handfull of hightly mortal characters from a mundane background to the terrors among the stars. Each player can generate a handfull of random (Level Zero) Everyday-Persons, with the possibility to raise them into advanced Characters, who may join the Swords or another class of character after survival.
I dont realy claim on beeing very innovative with anything I do, but I love to butcher games to create versions and hacks I would like to play.
Most of us know that they can tinker for eternities on their projects, but I realy want to get it done and into motion. Additionally, all my projects suffer from my lack of english-language skills, which makes it hightly impotant to find a friendly regular editor among the crowd (if you feel spoken to, let me know ;) )
Swords of a Starlight Empire
I felt inspired by Harper's Danger Patrol, Star Force, Lady Blackbird and Ghost Lines RPGs, which partly do have sequel/prequel/side RPGs forming a series of Games. Epidiah Ravachol's Vast & Starlit and Swords Without Master, got me think of the title for this small project. I am well aware of Ashen Stars and several other Games resolving around "Heroes try to save the Day in a forsaken Starempire" or "Starpolice" kind of games. Non the less, they all do not grasp a modern yet styled pulp feeling that I am looking for.
The first iteration, 'Dread Stars' aims a pagecount of 22-32 Papes to be a booklet in digest-format (5.5 x 8.5 inch).
A group of PC are seeking to unveil the true dangers of the no-mans-land called the Dread Stars. Expanded tables will provide the meat on the narrative bones, so that the MC/GM will have plenty options to fill it up to a campaign.
Another pet-idea is 'Swords of a Starlight Empire - Rites of Passage' and is an adaption of Jason Lutes 'Funnel World' conversion of DW and DCCRPG elements. The main point here is to introduce a handfull of hightly mortal characters from a mundane background to the terrors among the stars. Each player can generate a handfull of random (Level Zero) Everyday-Persons, with the possibility to raise them into advanced Characters, who may join the Swords or another class of character after survival.
I dont realy claim on beeing very innovative with anything I do, but I love to butcher games to create versions and hacks I would like to play.