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Topics - deleted213516

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Apocalypse World / Campaign seed: The Untouchables
« on: April 28, 2011, 04:29:50 AM »
I'm finishing up an Apocalypse World game and planning on starting another. My current game took sort of a Mad Max vibe for the setting--wide open wasteland, with a few pockets of urban maze left.

This time I want to set the game in a heavily urban area, inspired by Hamsterdam from teevee series 'The Wire', Kowloon Walled City in China, and the quarantine zone in the movie 'Blindness'. My idea is that when civilization began to crumble and the maelstrom began to form, the governments of the world started to put the poor (the untouchables) into what amounted to fortified concentration camps, which themselves were just walled off and secured sections of big cities. Automatic security systems were set up, and the world forgot about the people inside.

These places were called "Harm Reduction" zones, and were unpatroled, unprotected, and unknown to the general populace.

Then the end came, and the security systems that were supposed to keep the untouchables in ended up keeping the screaming hordes of mutants, pissed-off raiders, and physical manifestations of pure hatred out.

When things calmed down, the untouchables were all that was left. They turned the security measures of the camps to their benefit, and scavenge out in the areas beyond the safety of the walls. There were sometimes two or three of these zones in larger cities, and now they trade or war against each other.

There were dozens of these zones set up in various cities all over the world, and the game would focus on one that people simply call 'Sanctuary'. It's set in one of the cities that had a few of these zones, to make for interesting interactions.

Thoughts? Reactions?

Apocalypse World / Expanded Character Sheet?
« on: November 13, 2010, 03:04:50 PM »
Is this going to be a Thing anytime soon? If not, I guess I'll take this as an excuse to make my own and brush up on my layout skills.

Apocalypse World / Acting Under Fire as a part of other moves
« on: October 14, 2010, 02:54:31 AM »
I'm still confused on moves that have you roll, and on a weak hit "it counts as acting under fire".

Does this mean you make two rolls? What I've been doing is just adding the 7-9 clause from Acting Under Fire to whatever the current move is, like the Angel's healing roll or the manipulation roles.

Or for example, the Angels healing touch move:

On a 7–9, heal 1 segment, but you’re acting under fire from your patient’s brain.

What does that mean? Do you make a separate roll? In that case it feels like you should be following up your healing roll with an Acting Under Fire roll. But what about:

When someone uses specialty gear they aren’t accustomed to
— a non-angel using an angel kit, a non-brainer using brainer
gear — it’s reasonable to say that it counts as acting under fire.

On a 7–9, choose 1:
• if they do it, they mark experience
• if they refuse, it’s acting under fire
What they do then is up to them.

I feel like this should be obvious to me, but I'm just not getting an unambiguous reading here. In all cases, do you just make a follow-up Acting Under Fire roll (or in some cases, replace whatever move would normally be the case with Acting Under Fire)?


I've been thinking a lot about how rad Apocalypse World would be in a Weird West setting. I'm thinking a lot about Deadlands for inspiration, but maybe divorced from the metaplot a bit (a lot of a bit). I mostly like Hucksters using cards as spell foci and some historical stuff, like the Sioux and Texas Rangers and the Pinkertons.

Can we brainstorm this? Are people interested in helping? Are people interested in playing? I'm running an online AW game (a month or two old), a tabletop AW game (we're about to play session 2), and participating in a Google Wave AW game (a little more than a month old, I think). I have some experience but not a lot.

Any of you wastelanders out there wanna talk this out and get a task force started? I'll get started with my mission stated upfront:

A Weird West alternative history hack for Apocalypse World, equal parts Deadlands and Deadwood.

Ready go!

(crossposted at story-games)

Note: I see Michael's "Western World" hack and want to see if we have enough of a "Weird West" vibe to justify a separate project. If it turns out my ideas are redundant, I'll probably ask him if I can help with his hack instead. :)

the nerve core / South Bay Story Games Day -- 28 August 2010
« on: August 06, 2010, 08:25:09 PM »

We at Story Games ( are having a mini-con at Game Kastle in Santa Clara!

Come sign up to run and play in our games! We've got one AW game scheduled already, but it's full and we could use some more! The link up in the parens there has all the information you need, including links to the venue, sign-up sheet, google group, and original announcement thread. My link-fu on these forums is poor--please excuse my not having hyperlinked everything here for you.

Please join us! Come play or run or watch and meet local Story Gamers.

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