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Topics - TheBunyip

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The Regiment / When does the xenomorph attack?
« on: December 28, 2013, 05:54:15 PM »
Since the 2.5 Attack move doesn't directly allow for a marine to be damaged as a result of failed roll (6-) how does, e.g. a xenomorph's Attack move work?  Do we take turns?

Related: if an enemy wants to Attack a whole bunch of marines in one go should I treat that like the "Solder vs. Group" rule under Force Parity? 

Sorry for the dumb questions - this is going to be my first time running an AW-hack game.

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The Regiment / How much Gear does a Colonial Marine start with?
« on: December 28, 2013, 05:35:59 PM »
In other words, should any be checked when the game begins?  Or am I reading it wrong and a checked box means you've used it up!?

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