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Topics - Serenity

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Apocalypse World / Signature Weapon (Operator)
« on: March 06, 2015, 01:39:42 PM »
What are the limits of a signature weapon?  I wanted my Operator to have a harpoon gun with a winch.  I didn't care if it did a lot of damage and was fine with it being slow, due to +reload.  I was excited about the idea of harpooning someone and then dragging them to me.  My MC felt that a signature weapon was more of a fancy-looking standard weapon and shot down my idea.  I didn't see any examples of what was allowable, but perhaps I missed them.


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Apocalypse World / Bleeding - How to Handle
« on: April 10, 2014, 11:50:24 PM »
My group's Hardholder goes down in a spray of gunfire (taking a hit in the upper chest and one in the thigh) and ends up at 9 o'clock ((edit: faulty memory)  she was actually at 10 o'clock) and bleeding.  Her gang manages to get her out of the fight, but they have almost a day's trek pulling her on a sled through the snow to get home and are without their angel.  Nobody there knows anything about healing, beyond put pressure on a bleeding wound.

Her second-in-command is 'That kind of guy' and is making comments about not minding putting his hands on her boob, but is actually trying his best to keep her alive despite his own wounds.  The Hardholder player decides to push the hands off of her despite my warning that the blood begins to ooze out more quickly and takes no action to slow the bleeding. 

I'm interested in knowing what other MC's would have done in response to this situation?  Does she keep bleeding despite the cold?  Do I continue with warnings (tell them the possible consequences and ask) and deal 1 harm at a time until she dies or perhaps is almost dead when the angel reaches her side?

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Apocalypse World / Runaway Weird
« on: March 18, 2014, 01:44:28 AM »
The Hocus in my game has her Weird up to 3 and is using moves so that she primarily uses her Weird at all times.  She has Charismatic so that she reads with Weird, Augury, Opens her Brain and now has Healing Touch from the Angel playbook.  So far she's gotten about twice as much experience as everyone else.  Her roleplay has been great, I'm just a bit worried about the other players getting jealous of her progress.  It seems like every scene she can at least Open her Brain and with a violent world there are a lot of wounds out there to heal with Healing Touch.  Perhaps I wouldn't be worrying about it so much if she wasn't getting a 10+ on every weird roll.

I'm not planning on Highlighting her Weird for awhile, but the other players might.  Any advice or should I just ignore it and keep rooting for everyone to be awesome and interesting?

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