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Topics - ragnarok

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Dungeon World / Disarming and other stunts
« on: September 08, 2013, 08:19:21 AM »
Not having played DW yet, I'm quite sure how to handle disarming my players' characters (just "use their resources" when appropriate).

But what do you do if the players want to such a thing? Just let 'em "hack'n slash", with the desired outcome instead of damage? "Defy Danger", with the danger being "If you don't get that, right he's got the drop on you"?

I think, in doubt, everything's "defy danger", but I just wanted to ask another opinion or two on this.

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Dungeon World / foreign newbie questions
« on: August 27, 2013, 06:43:29 PM »
Hello,

DW sounds really awesome (kinda like our first AD&D-experience, before we understood it's rules :-)). I want to run DW for my group, but I think due to the language barrier, there are some things I don't understand fully.

Carouse: Does everybody need to spend 100 coin separatly? Does everybody roll, or just one roll for the whole group?

Hirelings: Who distributes the points among the hirelings skills? GM or players?

As for a Hireling-Skill:
Protector/Intervene: "If you do you cannot get a 10+..." sounds strange. I guess this just means "If you cannot get 10+ without the hireling, treat 10+ as 7-9"!?

I guess I'll have other questions later.

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