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Topics - thudthwacker

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Monster of the Week / Fantastic Lulu.com sale
« on: December 07, 2013, 11:11:23 PM »
At the moment, if you use the "#freeship" coupon at Lulu.com, shipping is free.  I believe this coupon is good until the end of the month.  Even better, you can use the "#decktheshelf" coupon to get 30% off your order, and the coupons stack.  I think the 30% off one is only good until the end of the weekend (12/08), so if you don't have a hardcopy of Monster of the Week and would like one, you can currently get it for $14 shipped.  (I did this m'self just yesterday; I bought the PDF a few months ago, but I still prefer printed books and it was simply too good a deal to pass up.)

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Monster of the Week / The Crusader
« on: August 27, 2013, 01:32:50 PM »
I was re-reading one of the Dresden books (mining it for MotW ideas), and I was thinking that "The Crusader" would be a good playbook, so you could put together a character like Michael (or one of the other Knights of the Cross).  Then, upon consideration, I realized that you could pretty easily build a Knight of the Cross using The Divine playbook.

I love this game.

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Monster of the Week / MotW Dice
« on: August 19, 2013, 09:45:38 PM »
I found out recently that Chessex will do custom, laser-engraved dice, in fairly small batches are for a lot less than I'd think.  (As few as 10 dice, and at that volume, it's $1 per custom face.)

Taking inspiration from the image on the Monster of the Week IndieGoGo campaign and bolstering my largely-nonexistent artistic skills with bits from openclipart.org, I put together a Scalable Vector Graphics (SVG) image, worked with the *amazingly* helpful folks at Chessex, and just today received 13 pairs of dice for our recently-started Monster of the Week campaign:



(Original SVG available public-doman, CC0, unfettered, have a party, at http://personal.stevens.edu/~jformoso/motw_logo.svg)

The guy I worked with at Chessex, by the way, was incredible -- attentive, professional, and helpful, and didn't care in the least that I was only going to order a very small batch of dice.  Delivered, my order came to a grand total of $29.50.

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Monster of the Week / Harm in general
« on: July 30, 2013, 09:25:30 PM »
While looking over the Luchador moves, I noted that the Signature Move write-up doesn't mention the hunter suffering harm except in the event of a failure.  For the Daredevil Move, though, one of the options you can pick is not suffering harm in return.  So, for the Daredevil Move, it appears to be assumed that even on success you take harm (unless you pick the option that negates it).  Is that also the case for the Signature Move -- the Luchador suffers harm even on a success?

More generally, is this *always* the assumption?  That, if you're doing hand-to-hand damage to the monster, the monster *is* going to hurt you.  As these are sort of a variety of Kicking Ass, suffering harm (as happens when Kicking Ass) makes sense.  I just want to make sure I understand the rules.

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Monster of the Week / Playbook fonts
« on: July 22, 2013, 07:48:34 PM »
Something of an odd question, but what fonts are used in the playbooks?  I've got fairly limited options for PDF editors (I'm running Ubuntu -- if someone happens to know of a really great PDF editor, let me know), and the one that's worked best so far is Inkscape.  The problem is that it insists on pulling the text in as text, and when it doesn't have the named font available, it just picks one.  Which, of course, renders the text incorrectly.  I think that, possibly, if I install the fonts used (assuming they're available for free), Inkscape will render the playbook properly.

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Monster of the Week / Tag-Team Finisher for Luchadors?
« on: July 01, 2013, 01:16:13 PM »
I'm brand new to Monster of the Week, but I really like what I've seen so far.  My local RPG group is most likely starting a MotW campaign in a couple of weeks, and at current I'm *really* loving the idea of playing a Luchador.  The thing is, one of the other players is *always* the Luchador.  He was the luchador in a supers game; he may well have been a luchador in a Call of Cthulhu game.  So we're thinking about playing a tag team.  The thing is, I'm not sure how to handle that essential trope, the Tag Team Finishing Maneuver.

One possibility is having *both* players try for a Daredevil Move at the same time, with both needing to succeed for it to hit.  But then how do you count up successes (if, say, one player gets an 11 and the other a 9)?  How much harm should it do?  I would think at least 3-harm, but I'm wondering if 4-harm is just out of the realm of the reasonable -- I'm just not familiar enough with the game to judge.

Or should it be an entirely different Move, with its own write-up?  How would you folks run it?

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