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Topics - Hidersine

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Apocalypse World / Grotesques.
« on: June 06, 2014, 06:30:46 AM »
Hello all,

I would like to raise a topic about fronts, specifically grotesques.

First off, can grotesques be more than one person? and if so how many can they be approximately? In my waterworld game, I have this good idea for a place filled with desperate ship-wreck survivors who've had to resort to cannibalism, but I am unable to decide whether they should be multiple cannibal grotesques or just a hunting pack set of brutes, who happen to also be cannibals. 

Second, what is a mindfucker per se?

Other than that I am interested to hear other people's examples of grotesques that they have had in their games, I've already got one in my game who collects peoples skin and stitches it onto his own body as a way of remembrance, so I'd be enthused if people could donate their bizarre creations for all to see or the best ways they can have used the "put them in someone's path, part of someone's day or life" move.

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Apocalypse World / Hoarders and gifts
« on: March 16, 2013, 10:06:21 AM »
Hoarders have the move sticky fingers which is when they give a gift there can use sticky fingers to attempt to return it to them esoterically later.

What is meant by a gift? does trading count? if you give something to someone with the expectation that they do something for you later a gift?

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Apocalypse World / When to make MC moves
« on: February 25, 2013, 10:50:58 AM »
So like how to do hard moves is pretty well defined; when a player misses a roll, or when a well established setup isn't acted against, right?

But when you guys are Mc'ing how frequently do you guys do soft or prep moves? the playbook recommendation is 'when ever there is a pause in the conversation and the players look to you to say something' and that combined with the way things are portrayed in Moves snowball is kind of to me whenever there is a lull in the tension or when the pc's are doing something that isn't a move or leading up to one. But I am earnest to hear you guy's thoughts as well?

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I've got a quandary; In a game of mine, the operator who has the obligation gig 'maintaining your honor', has blown it; she made a promise to a big group of people then totally blew it deliberately to get around them. Problem is that it came at the end of a session, at the start of the next session she's gonna get her moonlighting roll.

Now I feel that it should come back to bite her properly, but if she chooses her obligation gig for her next moonlighting and makes it then shouldn't it override the consequences as per prescriptive vs descriptive?

Not quite sure how to resolve this, so would be appreciative of any advice you could lend.

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