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Topics - Matteo Turini

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Apocalypse World / Does background fiction trigger sex moves?
« on: April 20, 2011, 08:23:22 PM »
My friends and I are about to start a new AW game and, in character creation, we stumbled upon this problem.
The brainer, Atisha, chose her Hx option "One of them has slept in your presence" for the operator, and they decided they had sex that night.

We were not sure if this could trigger the sex move. I'd say no, because in that case every move could be used in background fiction (for example, In-brain puppet string to gain some holds on a character before the game actually starts), but then again sex move is a *special* move, so we can't decide...

What do you think?

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brainstorming & development / Magic move
« on: January 16, 2011, 06:57:00 PM »
Hi!
Next month my friends and I are probably going to run a game of "Dragon World", a hack of Apocalypse World we're thinking of lately. Well, it's more a re-colouring, not a deep hack. We like Apocalypse D&D and Dungeon World, but they don't have extactly the feeling we're searching for.

Anyway, to handle wizards' magic we were looking at John Harper's Eye of Chaos, but tonight I thought of a different system. We like the way magic is treated in that hack (well, at least in the document available on John's blog), but we were aiming at something more flexible. So I came up with this move:

When you're casting a spell, roll+will. On a success, you can make a basic move rolling+will instead of rolling+other stat. On a 10+, you have +1 forward. If you try to obtain something with violence {similar to seize by force in AW, but not the same} this way, the spell counts as a weapon (1-harm intimate/hand/close, and choose 2 options:
- the spell bypasses physical protections (+ap);
- the spell is particularly powerful (+1harm);
- the spell affects more than one person (+area);
- the spell has a long range (+far).)
If you try to influence someone {similar to manipulate someone} this way, the spell itself counts as leverage.

I'm not sure if this move is appropriate, tough; we haven't playtested it yet. What do you think?

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Apocalypse World / Hardolholder Playbook (+ Faceless typo)
« on: December 29, 2010, 09:41:00 AM »
Hi!
I'm not sure if this is the right section; anyway...
I was playing a Hardholder in a recent game, and my gang was lead into a fight with another gang. I noticed that in the Hardholder's playbook there's no harm counter for the gang and I just drew one, but I think it would be useful, seeing that the gang is a starting given for the character. Maybe something like the one in the Chopper's playbook, or in the "Tags" section of the gang.

Also i spotted a typo in the Faceless playbook, under the "Barter" section: there's an I written two times in the first word ("IIf you're charging...").

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