Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - badash56

Pages: [1]
1
Thanks for the write up, it sounds like a fun game!

2
Monster of the Week / Re: I need to really understand how fights work :)
« on: February 22, 2013, 03:23:14 PM »
There's one situation that still frustrates me sometimes: hunters attacking (with ranged weapons) a monster that lacks a ranged weapon (or ability.) Without the opportunity for exchange of harm, it can't be Kick Some Ass. Unlike the situations in which it makes sense for damage to be automatic without a roll, it seems like ranged attacks are always uncertain and warrant one.

Mostly, I've been calling for Act Under Pressure, but at least once I didn't really like that option. In the Mongolian Death Worm scenario, the Summoned was lugging a water cooler bottle and had climbed on top of a dinosaur skeleton, lying in wait where he hoped a worm might appear (the Hunters had cleverly used the museum's air conditioning to make everything cold except one region to drive the worms there.) A worm did, and he threw. But it wasn't all that tense a situation -- the worm wasn't in position to hurt anyone; it was moving slowly and there would be plenty more opportunities to attack it.

 

This is something I've wondered about too.  It sometimes does seem odd in these situations.  The best thing I can come up with is, "what would the fiction do?"  If it doesn't trigger a player move, from what I understand you can use an MC move that makes sense fictionally.  Some times that is just dealing harm if the monster truly is unaware. Other times that might be another move, like reveal future badness.  Maybe as he steadies his weight to toss the water cooler the bones start to crack and give, "what do you do?"  Or offer an opportunity with a cost.  "You're at a good vantage point, the worm doesn't see you at all.  As you ready to toss the cooler the bones crack, you think it will crumble if you shift weight and toss the cooler."

I could be way wrong also, I'm far from an expert on AW games. :)


3
Apocalypse World / Re: Mass Effect: Apocalypse
« on: February 05, 2013, 12:11:46 PM »
Really dig what I see so far, nice work!

4
Monster of the Week / Re: Questions from a Newb
« on: October 13, 2012, 03:00:24 PM »
Thanks for the reply!  Going to go with your suggestion and just run it as is. :)

5
Monster of the Week / Re: Questions from a Newb
« on: October 09, 2012, 09:12:40 AM »
Hi, I am reading through MotW now, and I have a question:

Should the keeper just let players use magic at will for all playbooks? Has anyone tried running low key magic games, or have any suggestions for doing so?  I was thinking about a game where only a few playbooks have access to the full list of choices. 

Thanks,
Joe

6
Monster of the Week / Re: Let's trade playbooks!
« on: September 23, 2012, 02:07:58 PM »
Hello, I just ordered MotW, and noticed this thread.  I do have a few of the special AW playbooks if anyone is interested in a trade.  I have: Faceless, Hoarder, Maestro, Quarantine, and The Touchstone. 

If anyone is interested let me know! Thanks!

I would be happy to trade with you. Email me at connallmac (at) gmail dot com. I will trade you the Luchador, the  Summoned, the Divine, the Snoopy and the Hard Case for them.

Awesome, mail sent!

7
Monster of the Week / Re: Let's trade playbooks!
« on: September 23, 2012, 07:54:40 AM »
Hello, I just ordered MotW, and noticed this thread.  I do have a few of the special AW playbooks if anyone is interested in a trade.  I have: Faceless, Hoarder, Maestro, Quarantine, and The Touchstone. 

If anyone is interested let me know! Thanks!

Pages: [1]