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Messages - DimberDamber

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Knife & Candle / Re: Update?
« on: August 03, 2014, 12:36:41 AM »
This question may have already been asked before, but is there any possibility of releasing/posting the bones of K&C that aren't already present here as, essentially, vaporware? Still very much interested in inhabiting this world more directly, and I'm sure I'm not the only one.

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brainstorming & development / Re: World of the Apes
« on: July 21, 2014, 09:36:16 AM »
Grrr, so role-based playbooks are going to be a pain in the ass, I think. Maybe going with  breed playbooks, and throw variation in with the stat blocks, maybe a shared pool of available "Ape Moves" to pick from in addition to the playbooks.

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brainstorming & development / Re: World of the Apes
« on: July 19, 2014, 03:12:30 AM »
I'm thinking of going a bit earlier than what we see in Planet of the Apes, more toward the state-of-Ape-culture seen around the time of Dawn of the Planet of the Apes, otherwise we're really just looking at a stratified human society with Ape-shaped curtains. While species does determine caste in the original, I do like the idea of allowing flexibility within that structure-- an orangutan warchief, a gorilla nurse or teacher, that sort of thing.

Let me be more clear on intention. I'm not looking at hacking this as a straightforward Planet of the Apes/Rise fan adaptation. More as an extension of the intelligent-Ape thought experiment.

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brainstorming & development / World of the Apes
« on: July 19, 2014, 01:10:53 AM »
Starting to work on a hack based on the Planet of the Apes, focusing on the Apes and in the early context of the current reboot series. Not necessarily set in the cinematic world, but at a point that the apes are a mostly tribal community, with at most limited contact with humans. Given that AW already has mechanics for psychic/supernatural effects, I'd like to play up the spiritual aspects of a tribal society.

With that in mind, some thoughts on playbooks. Being tribal, I'm thinking the playbooks would fall mostly along roles within the tribe. some examples:

Caesar/Chief
Hunter
Teacher
Healer
Warrior
Scout

I'm thinking Ape breed would be mostly window dressing, but possibly adding bonuses to a single attribute or something similar.

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Apocalypse World / Re: Text-based Apocalypse Game
« on: June 27, 2014, 06:18:01 AM »
Snail's Pace is a great spot for PbP games. There're several AW games that've happened already, so you can peak in and see how they handle it.

http://snailspace.forgreatjustice.net/

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Apocalypse World / Re: Playbook focus: The Operator
« on: June 06, 2014, 04:10:50 AM »
The Operator is my favorite playbook, but I've yet to actually play it.

My model when I started really getting into the bones of the book is Lenny Nero (Ralph Feinnes) from the film Strange Days. Not only a consummate businessman, but a constant businessman. Everything is a hustle. Lenny doesn't ask favors from his friends, he makes deals with them. He makes promises of future payment, whether or not he's actually capable of fulfilling those promises. Her certainly intends to make good, and sees no reason he won't be able to when the check comes due. Of course, the fact that he's wrong as often as he's right is a big part of what drives the character forward.

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brainstorming & development / About that Dying Earth hack...
« on: April 24, 2014, 11:48:05 AM »
Found this topic originally mentioned here: http://apocalypse-world.com/forums/index.php?topic=597.msg5359#msg5359, but I figured I'd start a topic to start brainstorming here.

Attributes can stay mostly the same as Dying Earth, and Suasion techniques could be specialized moves, similar to Special Moves. Of course, could go an entirely different route. Thoughts?

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