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« on: September 10, 2013, 01:16:19 PM »
You could use it quite "Narratively", allowing the player to simply use "time" as a special effect ("The Ork swings his Axe over his head and pushes it down on you, with all his might"-"Waves of magic from my Hand bring the Orc to a halt, I step aside, and just as syncs back with us and his Axe hits the emptiness, I kick him from behind" - "Roll for H&S if you can pull this of fast enough.").
Or what about: "Universal Preparedness: When you prepare your magic in the morning, you step a bit in the future and make yourself useful. roll+Int, 10+:Hold 3, 7-9: Hold 2, Fail: Hold 1 (plus whatever goes wrong). Spend one Hold to Aid or Interfere during the day, whether you're with the characters or not. You can even Aid or Interfere yourself."