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« on: August 17, 2010, 04:23:38 PM »
Regarding PC connection to the city, it often seems in noir-ish stories that there's a sort of back-and-forth parasitic relationship going on. Like, if a PC manages to get away from the city, for good, it has the feel of an escape. So I think there are ties there, they're just not particularly healthy ones. Once a PC reaches, or is pushed to, some critical point they can reach escape velocity and get out. Or die trying.
Anyway, a lot of those dynamics show up in various ways. Like, "I gotta make one more big score and I'm outta here", or "I'm in too deep and so-and-so will never let me leave", and maybe "I screwed up before, and staying here is the cross I'm going to make myself carry (at least until I redeem myself)". Not that the protagonists necessarily want to get out of the city, but it seems like there is always this sort of co-dependence going on.
Don't know if you care to account for that sort of thing, or plan on it happening organically during play, but I thought it worth mentioning.
edited to add: Maybe getting out of the City can be one of those Ungiven Future advances, equivalent to retirement.