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Dungeon World / Lethality in Combat
« on: June 15, 2012, 11:28:16 AM »
Okay, this is something that's come up for me with both Red Box DW and with World of Dungeons:
Combat seems brutally hard. Here's why: in D&D (or most RPGs), during combat you roll to hit (and hit or miss) and then the monster rolls to hit (and hits or misses). In DW, you roll to hit and if you miss the monster capitalizes on your mistake and gains some advantage over you (which is often loss of HP). It also happens to a lesser extent on 7-9. In Apocalypse World, this isn't such a big deal to work around since combat is generally dynamic and often only lasts a gunshot or two, but in a trad dungeon setting where there's hacking back and forth, having it so that you not only miss but take damage/trip/drop your weapon/etc. increases the overall lethality of the situation substantially. I ran the Purple Worm Graveyard and got a TPK in the beetle room (a.k.a Room #1). And that was AFTER I reduced the number of beetles in the room and nerfed their damage.
Is there a way to mitigate the inherent lethality of combat? Am I GMing it wrong?
Combat seems brutally hard. Here's why: in D&D (or most RPGs), during combat you roll to hit (and hit or miss) and then the monster rolls to hit (and hits or misses). In DW, you roll to hit and if you miss the monster capitalizes on your mistake and gains some advantage over you (which is often loss of HP). It also happens to a lesser extent on 7-9. In Apocalypse World, this isn't such a big deal to work around since combat is generally dynamic and often only lasts a gunshot or two, but in a trad dungeon setting where there's hacking back and forth, having it so that you not only miss but take damage/trip/drop your weapon/etc. increases the overall lethality of the situation substantially. I ran the Purple Worm Graveyard and got a TPK in the beetle room (a.k.a Room #1). And that was AFTER I reduced the number of beetles in the room and nerfed their damage.
Is there a way to mitigate the inherent lethality of combat? Am I GMing it wrong?