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Apocalypse World / Wolves of the Maelstrom as PCs
« on: November 03, 2021, 06:45:12 AM »
I'm going to be starting a new AW2e campaign soon an one of my players has expressed interest in the Child-Thing. This raises the possibility that somewhere between one and all of my other players will be Wolves of the Maelstrom.
I specifically included the child-thing playbook as an option because of the WotM, and especially a PC WotM, but now that it might be a reality I find myself a bit unsure how to handle it.
Does anyone have experience running a game for PC wolves? How did you do it? What insights did you give them into the nature and secrets of the Maelstrom? How do you play your characters as though they were real people when they aren't actually people? How do you have the characters know each other and work together when a PC wolf is hunting the child-thing?
I specifically included the child-thing playbook as an option because of the WotM, and especially a PC WotM, but now that it might be a reality I find myself a bit unsure how to handle it.
Does anyone have experience running a game for PC wolves? How did you do it? What insights did you give them into the nature and secrets of the Maelstrom? How do you play your characters as though they were real people when they aren't actually people? How do you have the characters know each other and work together when a PC wolf is hunting the child-thing?