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Apocalypse World / Rules clarification
« on: May 31, 2021, 09:09:31 PM »
Dunno if this question was already replied or not (i use the search and didn't find it xd but maybe i m not good at it :P) ;
Would like to know if the system is strictly rules based or story tellings is the priority; just to know;
And how you play it; In many games sometimes in the past as master i had skipped rules or bend to the benefit of the story / pleasure of the game ;
Would like to go a bit deeper on this aspect and if you play this one strictly following the rules or you bend them and in what situations; I would like to know what D. Baker s think about this aspect if possibile ;
My vision is that story (player s one) have priority over rules; Just want to know if its just my pov and what thinks others and what is the official position of whom created the system :)
i would like to add some more info, in nearly all gdr games there is the base rule, "change stuff as you like" In this system stuff could be changed on the run for a better and funnier story?
thanks in advance for every contribution :)
Would like to know if the system is strictly rules based or story tellings is the priority; just to know;
And how you play it; In many games sometimes in the past as master i had skipped rules or bend to the benefit of the story / pleasure of the game ;
Would like to go a bit deeper on this aspect and if you play this one strictly following the rules or you bend them and in what situations; I would like to know what D. Baker s think about this aspect if possibile ;
My vision is that story (player s one) have priority over rules; Just want to know if its just my pov and what thinks others and what is the official position of whom created the system :)
i would like to add some more info, in nearly all gdr games there is the base rule, "change stuff as you like" In this system stuff could be changed on the run for a better and funnier story?
thanks in advance for every contribution :)