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Messages - Purplebroccoli

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Dungeon World / Re: custom weapon questions
« on: June 30, 2013, 08:58:30 AM »
Another related question, this time armor.  Our noble Paladin player wrote an interesting little background for his character and drew an amazing fierce looking Paladin covered in plate armor and bearing the symbols of his order on the pauldrons, his maul engraved with the symbols of his order.   He described his Paladin's order as one that would burn down a whole village to rout out one witch.  He's excited about the game.  And that's wonderful.

Would it unbalance the game if I gave him Plate to start?  He didn't ask for it.  But his picture is a fantastic imagining of plate armor.  Or could I perhaps turn the default Scale Armor into "light plate", armor 2, weight 2, to just help him live out the fantasy all the better?


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Dungeon World / Re: custom weapon questions
« on: June 28, 2013, 03:15:26 PM »
I just realized that maybe the player wants a chance to forcefully smash the unrighteous doers of evil.  In which case, denying him one tag for one weapon means cramping his style.  I already expect interesting role-play dynamics between the Barbarian and the Paladin.  Not to mention an excellent cinematic of the two of them:  The chaotic Barbarian, the Lawful Paladin, slogging it out against a horde of icky bad things to protect their friends, arguing with each other about some point or other during the whole fight but coming out of it with a mutual admiration and respect. 

So I answered my own question. I'd still like to hear your answers so I may gain wisdom (I put my 8 in wisdom). 

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Dungeon World / custom weapon questions
« on: June 28, 2013, 02:53:53 PM »
I'm preparing for my first DW game and the players are excited about their characters.  I'm allowing them to substitute starting weapons to suit the personality of their character.  For example, there will be a dwarf cleric with an axe instead of a mace or hammer.   One player wants to have a two handed Maul for his Paladin (instead of a halbard).  Appropriate for crushing the unrighteous.   He suggested to me the tags two handed, +1 to damage, close, forceful.

I'm instantly on-board except that I'm uncertain on the forceful tag.   I'm afraid to approve it without some thought.  So I hoped you experienced players and GMs might have opinions on this and would share with me your thoughts.  I totally get "The fiction comes first".  On a D10 roll of 9 or 10 I'm certainly going to inflict a forceful result to that sad Orc regardless of the tag.  But I also don't see any other weapons in the manual with a forceful tag.  The fighter can have one on his signature weapon.  The Barbarian gets forceful for any weapon.  So my impression is that it has more to do with the operator than the weapon. 

I want to just say "Yes" and not worry about it.  Perhaps I'm over thinking this.  What's one weapon? I'm afraid to break the game.  Perhaps if it's too much, I'll give him a chance to heroically part with it later in the campaign.

What do you think?

What weapons have you created?  Anything similar?

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Dungeon World / Re: Ranger Called Shot example in Dungeon World Guide
« on: June 09, 2013, 01:49:07 PM »
Please forgive me if I'm a bit numbskulled:  If the ranger rolled 7-9 on the called shot vs the automaton, do I understand correctly that he would cause no HP damage but inflicts a fictionally appropriate injury?


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Dungeon World / Re: Two Q's: Clumsy armor / Bard singing
« on: June 06, 2013, 02:22:52 PM »
I'm grateful for your reply.  It will take time to break out of my old GMing style. 

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Dungeon World / Two Q's: Clumsy armor / Bard singing
« on: June 06, 2013, 01:44:54 AM »
First question: Did the authors intend for "-1 ongoing" for clumsy armor to apply to  all rolls, or just rolls for physical activity? 

Second question: Do your Bard players role play the bardic songs?  If so, is it fun?  I'm prepping for our first game, and I'm thinking I'll ask the Bard to attempt to sing or at least describe what he's singing about, even if it's ridiculous. 

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