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Apocalypse World / narrating outcomes.
« on: September 04, 2012, 11:38:29 AM »
ok, a thing that I've always believed to be true about the AW engine.
A move is triggered by an action of the PC in the fiction. Once the appropriate thing has happened, the move triggers and dice are rolled.
The outcome of the dice are the domain of the MC. By this I mean: it is the MC's place to say what happens as the results of what the PC did, staying true to a) what has happened so far in the game b) the intentions of the PC c) the wording of the move d) the intentions/drives/etc of the world and the NPC's. he must respect that a hit and a partial hit both are hits and should be treated as such.
The reason I bring this up is that both while playing as well as hearing accounts of play, non-MC players have/seem to be narrarating the outcome of their action. Which is fine, all is cool, but I interpret the subtext as being "The MC is ceding the right for them to do so because the outcome doesn't impact her fronts/the desires of the NPC's that she is responsible for."
Thoughts?
A move is triggered by an action of the PC in the fiction. Once the appropriate thing has happened, the move triggers and dice are rolled.
The outcome of the dice are the domain of the MC. By this I mean: it is the MC's place to say what happens as the results of what the PC did, staying true to a) what has happened so far in the game b) the intentions of the PC c) the wording of the move d) the intentions/drives/etc of the world and the NPC's. he must respect that a hit and a partial hit both are hits and should be treated as such.
The reason I bring this up is that both while playing as well as hearing accounts of play, non-MC players have/seem to be narrarating the outcome of their action. Which is fine, all is cool, but I interpret the subtext as being "The MC is ceding the right for them to do so because the outcome doesn't impact her fronts/the desires of the NPC's that she is responsible for."
Thoughts?