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Dungeon World / Unclear about Spout Lore (and a few other skills)
« on: May 03, 2013, 06:43:10 PM »
What's to keep every player from making a spout lore check when they are stopping to ponder the Tribes & Towers of the world?
Is the GM expected to improv a seperate possible thing know for each player/class/race combo at the table?
Am I not understanding the move?
Should you only allow one check per instance/area?
I just don't want to run into a situation I find often playing Pathfinder, where the Diplomacy or Knowledge or Perception check just goes around the table until someone hits the "DC". I think it makes skills sort of silly and pointless.
Thanks!
Is the GM expected to improv a seperate possible thing know for each player/class/race combo at the table?
Am I not understanding the move?
Should you only allow one check per instance/area?
I just don't want to run into a situation I find often playing Pathfinder, where the Diplomacy or Knowledge or Perception check just goes around the table until someone hits the "DC". I think it makes skills sort of silly and pointless.
Thanks!