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Dungeon World / Bard - Too simple?
« on: February 17, 2014, 11:52:34 AM »
This thread concerns the Bard class and its somewhat SIMPLE playstyle, lack of adding to the fiction, and how a certain build only exacerbates the situation.
I should have known what I was in for when I designed a "Heal-bot" bard. But I would like to bring up some thoughts about how a Bard plays (in general, and specific to my build) in Dungeon World, and welcome any ideas or thoughts you all may have to add:
The Arcane Art ability is neat and SUPER versatile. It is SO useful and versatile in fact that I can basically survive an entire combat using ONLY it.
"Oh you're hurt? I heal you 1D8 hp"
"Nobody's hurt? Please take +1D4 forward to damage"
So the issue is, a bard has almost no reason NOT to use the BARD BUFF move, and this is even more true for my Bard which is currently multi-classed in Cleric (whenever I heal, also add +2 Forward, AMAZING). And I plan on exacerbating the situation as I level up through 5th and multi-class paladin and take some key Bard advanced moves.
"Oh you're hurt? I heal you 3D8 hp and you take +2 Forward AND you take +1D4 forward to damage"
There is almost no reason, other than personal preservation, to do anything except buff a teammate. And the buff is extraordinary. Now that's all good, except for this: Using this ability adds NOTHING to the fiction. When a warrior attacks an orc, she has the opportunity to describe something like "I chop his arm off" in which case she rolls Hack&Slash, hits, deals damage, and chops off his arm. The situation has changed in a unique way and the enemy now has fewer options. To use Arcane Art, a Bard simply describes a situation in which you sing/play/orate/etc, and then roll CHA for your Arcane Art. I have tried to get clever and describe things like lecturing a teammate to "walk it off" (Heal), but even this doesn't actually ADD to the fiction.
It's like I've found a way to twink in Dungeon World which I didn't really think was possible since it was so fiction-heavy. Thoughts or remarks?
I should have known what I was in for when I designed a "Heal-bot" bard. But I would like to bring up some thoughts about how a Bard plays (in general, and specific to my build) in Dungeon World, and welcome any ideas or thoughts you all may have to add:
The Arcane Art ability is neat and SUPER versatile. It is SO useful and versatile in fact that I can basically survive an entire combat using ONLY it.
"Oh you're hurt? I heal you 1D8 hp"
"Nobody's hurt? Please take +1D4 forward to damage"
So the issue is, a bard has almost no reason NOT to use the BARD BUFF move, and this is even more true for my Bard which is currently multi-classed in Cleric (whenever I heal, also add +2 Forward, AMAZING). And I plan on exacerbating the situation as I level up through 5th and multi-class paladin and take some key Bard advanced moves.
"Oh you're hurt? I heal you 3D8 hp and you take +2 Forward AND you take +1D4 forward to damage"
There is almost no reason, other than personal preservation, to do anything except buff a teammate. And the buff is extraordinary. Now that's all good, except for this: Using this ability adds NOTHING to the fiction. When a warrior attacks an orc, she has the opportunity to describe something like "I chop his arm off" in which case she rolls Hack&Slash, hits, deals damage, and chops off his arm. The situation has changed in a unique way and the enemy now has fewer options. To use Arcane Art, a Bard simply describes a situation in which you sing/play/orate/etc, and then roll CHA for your Arcane Art. I have tried to get clever and describe things like lecturing a teammate to "walk it off" (Heal), but even this doesn't actually ADD to the fiction.
It's like I've found a way to twink in Dungeon World which I didn't really think was possible since it was so fiction-heavy. Thoughts or remarks?