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Dungeon World / Concerning a few rules questions.
« on: April 18, 2013, 06:47:50 PM »
Good day. I decided I might as well pop in here and ask a few questions after my group's first run through in Dungeon World. I love the game and most of the players are interested in continuing to play into a campaign eventually. A few concerns on my end though…

1. Explain to me how clerics choose spells and how wizards choose spells. I have walked around the rules for hours now trying to find concrete rules about how these two classes work and had to simply allow the cleric in our game to have access to all her level 1 spells and the wizard to choose only three as the example showed in the example of character creation.

2. The Druid's shapeshifting move I understand, but the player was slightly confused as to why they can only hold the shape for only 1 or 3 moves. She felt extremely limited and was not satisfied with her character after that. I'm also wondering if it's possible to simply increase/decrease the druid's damage die depending on what kind of animal they turn into?

The following questions are from my wizard player, who requested I ask these on his behalf…

1a- What actually happens, or is supposed to happen when something forces your alignment to change?

2a- What's the deal with spell forgetting? It seems kinda.. broken, how a wizard can be rendered completely useless if their rolls fail. Hell even with a partial success you can make them forget spells, so what gives? D8

3a - Is it possible to make a character that doesn't fit the stereotypical convention of its class. ie. can a wizard actually be weak in wizardry but excell in other areas and only use their title of wizard as misdirection to sleight other characters?

Thanks for taking the time to answer. Hope to have many happy sessions in the future! =D

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