1
Dungeon World / Adventurer's Gear and other Abstractions
« on: February 13, 2013, 05:15:38 PM »
I'm wondering how people deal with the resource abstractions like Adventurer's gear and Books that have a limited number of "uses". Certain things, like torches, make a lot of sense, but if a character needs a rope, and crosses off that use, then do you allow them to now "have" a rope? What if they use some iron spikes, and then later collect them? Do you allow them to add an "use" to their Adventurer's Gear, or do they just add "Iron Spikes" to their character sheet. Another example: a character wants to look around the corner with a mirror, and crosses one use off of their Gear. Then later, they want to use the mirror again. Do they cross off another use?
Thanks!
Thanks!