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other lumpley games / Re: [Poison'd] Rules questions
« on: February 21, 2013, 02:19:43 PM »
What I decided to go with in the game I'm running is have the players keep the dice they are adding to the pool and reroll dice showing less than 4 when the leader escalates. The non-leaders can spend Xs to add to their pool as normal.
If a non-leader is removed from combat his pool goes with him(is discarded). If ordered to leave combat the leader the leader reclaims one die from the removed pool. A non-leader can decline to roll for an escalation before the leader rolls his dice and gain 2 Xs, his pirate has left the fight or simply is disobeying orders. A pirate who does this can reenter the fight on the same side he left by spending 2Xs.
If a non-leader is removed from combat his pool goes with him(is discarded). If ordered to leave combat the leader the leader reclaims one die from the removed pool. A non-leader can decline to roll for an escalation before the leader rolls his dice and gain 2 Xs, his pirate has left the fight or simply is disobeying orders. A pirate who does this can reenter the fight on the same side he left by spending 2Xs.