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roleplaying theory, hardcore / Re: Genuinely curious: Why do you like Apocalypse World?
« on: February 19, 2016, 01:43:16 PM »
You land on a bear is only an appropriate when it's appropriate. And when it's appropriate, it's awesome. There is no explicit directive to make things shitty for the PCs. I don't experience antagonism between GM and players. In any game. Across thirty five years of play. So I'm not really sure how to address that.
I like how the explication of moves (MC and player-facing) shapes our ability to explore the fictional world. I like how the game provides the MC with an explicit agenda to help her guide her in-the-moment decisions. I like how it formalizes a bunch of normal (but not ubiquitous) gaming practices and procedures so that it's easier to think about them. I like the balance between the things the core game sets up and encourages and the way it guides you into the creation of new stuff (fiction, possibilities, moves, playbooks even). I like how easy it is to MC the game (though I recall it being intimidating five years ago or whatever). I like how much bits of rules and e.g. the playbooks define about the world, without having a boring world-dump to read.
I like how the explication of moves (MC and player-facing) shapes our ability to explore the fictional world. I like how the game provides the MC with an explicit agenda to help her guide her in-the-moment decisions. I like how it formalizes a bunch of normal (but not ubiquitous) gaming practices and procedures so that it's easier to think about them. I like the balance between the things the core game sets up and encourages and the way it guides you into the creation of new stuff (fiction, possibilities, moves, playbooks even). I like how easy it is to MC the game (though I recall it being intimidating five years ago or whatever). I like how much bits of rules and e.g. the playbooks define about the world, without having a boring world-dump to read.